📘 GameObjectSound Data Guide
🧩 Struct: FB1GameObjectSoundTableRow
Defines sound resources associated with a game object, such as sound cues triggered by animation notifies or scripted events.
Properties
- Id (
FName): Unique identifier for this sound mapping entry, typically used as the row key in the data table. - SoundNotifyMap (
TMap<FName, TSoftObjectPtr<UMetaSoundSource>>): Map of notify event names (e.g.,Open,Close) to their corresponding MetaSound assets. This allows context-sensitive sounds to play during gameplay events.
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See alsoGame
- FB1GameActionInfo
- FB1GameActionInfoArray
- FB1GameConfigBasicSetting
- FB1GameConfigDateTime
- FB1GameConfigTime
- FB1GameConfigWidgetCustomization
- FB1GameObjectAnimTableRow
- FB1GameObjectChangeMaterialParam
- FB1GameObjectChangeMeshParam
- FB1GameObjectDataCache
- FB1GameObjectDataCache_ObjectGrouping
- FB1GameObjectDataCache_Stat