📘 AppearanceOutfitPreset Data Guide
Outfit presets are split into two row types: one for player-facing presets and one for NPC/crowd generation.
🧩 Struct: FB1AppearancePlayerOutfitPresetTableRow
Preset outfits offered to the player in character customization.
Properties
- Id (
FName): Unique identifier for this outfit preset entry. - SubCategories (
TArray<FName>): Sub-category ids this preset is listed under. - GenderType (
EB1GenderType): Gender this outfit applies to. - Age (
int32): Approximate age value associated with this preset. - Tags (
TArray<FName>): Free-form tags used for filtering. - HiddenFromUI (
bool): If true, the preset is not shown in the customization UI. - IsLockedItem (
bool): If true, the preset requires unlocking. - OutfitCategoryTags (
TArray<EB1OutfitCategory>): Categories this preset belongs to.
🧩 Struct: FB1AppearanceNpcOutfitPresetTableRow
Preset outfits used when generating NPCs and crowds.
Properties
- Id (
FName): Unique identifier for this outfit preset entry. - GenderType (
EB1GenderType): Gender this outfit applies to. - Age (
int32): Approximate age value associated with this preset. - AgingConditionFlags (
int32): Bitmask of growth stages this preset supports. (BitmaskEnum = EB1GrowthStep) - CityTags (
TArray<EB1DiversityCity>): Cities / diversity regions where this outfit is used. - bFilterCrowdRandomPick (
bool): If true, excluded from random crowd assignment. - OutfitCategoryTags (
TArray<EB1OutfitCategory>): Categories this preset belongs to. - OutfitTags (
TArray<FName>): Free-form tags used for filtering.
📚 References
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See alsoAppearance
- EB1AppearanceParts
- AppearanceBeard Data Guide
- AppearanceBodyShape Data Guide
- AppearanceEyebrow Data Guide
- AppearanceEyelash Data Guide
- AppearanceFacePreset Data Guide
- AppearanceFreckles Data Guide
- AppearanceHair Data Guide
- AppearanceHairMesh Data Guide
- AppearanceHead Data Guide
- AppearanceIrisPreset Data Guide
- AppearanceMakeup Data Guide