📘 AppearanceMustache Data Guide
🧩 Struct: FB1AppearanceMustacheTableRow
Defines a mustache appearance entry for character customization, including mesh, filters, and dynamic remapping.
Properties
- Id (
FName): Unique identifier for this mustache appearance entry. - Thumbnail (
TSoftObjectPtr<UTexture2D>): Image used to preview the mustache in UI. - DescTextId (
FString): Localization key for the description text. (StringTableKey) - GenderType (
EB1GenderType): Gender this mustache style is valid for. - BodyAgeType (
EB1BodyAgeType): Age group this mustache is designed for. - SubCategories (
TArray<FName>): Subcategory tags for filtering in UI. (Foreign = "GarmentSubCategory.Id") - Mesh (
TSoftObjectPtr<USkeletalMesh>): Skeletal mesh asset for the mustache. - bHiddenFromUI (
bool): If true, this option is hidden from the customization UI. - PartsId (
FName): Facial part ID this mustache is associated with. - MatchingGenderId (
TMap<EB1GenderType, FName>): Map of alternate appearance IDs for each gender. (Foreign = "AppearanceMustache.Id") - MatchingBodyAgeId (
TMap<EB1BodyAgeType, FName>): Map of alternate appearance IDs for each age group. (Foreign = "AppearanceMustache.Id")
📚 References
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See alsoAppearance
- EB1AppearanceParts
- AppearanceBeard Data Guide
- AppearanceBodyShape Data Guide
- AppearanceEyebrow Data Guide
- AppearanceEyelash Data Guide
- AppearanceFacePreset Data Guide
- AppearanceFreckles Data Guide
- AppearanceHair Data Guide
- AppearanceHairMesh Data Guide
- AppearanceHead Data Guide
- AppearanceIrisPreset Data Guide
- AppearanceMakeup Data Guide