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Execute_SpawnGameObjectToAssignedRestaurantSlots

Description

Spawns S1 objects only into table slots connected to seats in the current restaurant assignment (BL-58952). The assignment is used instead of physical posture occupancy, so a menu is still placed for a guest who has been assigned a seat but has not finished sitting down yet or is temporarily standing.

Parameters

ParameterDescription
BaseObjectTarget is the assigned restaurant table; Self is recorded as the spawned object's owner
S1ObjectId to spawn
S2Optional ObjectSlotId filter. None accepts every compatible connected object slot