Execute_SpawnGameObjectToAssignedRestaurantSlots
Description
Spawns S1 objects only into table slots connected to seats in the current restaurant assignment (BL-58952). The assignment is used instead of physical posture occupancy, so a menu is still placed for a guest who has been assigned a seat but has not finished sitting down yet or is temporarily standing.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Target is the assigned restaurant table; Self is recorded as the spawned object's owner |
| S1 | ObjectId to spawn |
| S2 | Optional ObjectSlotId filter. None accepts every compatible connected object slot |
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