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Execute_SeizeAndFineStolenObjects

Description

Seizes all stolen objects from the specified character and imposes a fine based on each object's original price multiplied by F1. Grabbed objects are detached and destroyed. Inventory objects are removed and destroyed. The total fine is deducted from the character's currency.

Parameters

ParameterDescription
BaseObjectThe character whose stolen objects will be seized (Self or Target).
S1Scope filter: Inventory (inventory only), Grab (grabbed only), or empty (both).
S2Set to IncludeSystem to include system-owned objects in the search.
F1Fine multiplier applied to each stolen object's original price.

Examples

DescriptionBaseObjectCommandS1S2F1
Seize all stolen objects with 1x fineSelfSeizeAndFineStolenObjects1.0
Seize inventory items only with 2x fineSelfSeizeAndFineStolenObjectsInventory2.0
Seize grabbed items including system objects with 1xTargetSeizeAndFineStolenObjectsGrabIncludeSystem1.0