Execute_SeizeAndFineStolenObjects
Description
Seizes all stolen objects from the specified character and imposes a fine based on
each object's original price multiplied by F1. Grabbed objects are detached and
destroyed. Inventory objects are removed and destroyed. The total fine is deducted
from the character's currency.
Parameters
| Parameter | Description |
|---|
| BaseObject | The character whose stolen objects will be seized (Self or Target). |
| S1 | Scope filter: Inventory (inventory only), Grab (grabbed only), or empty (both). |
| S2 | Set to IncludeSystem to include system-owned objects in the search. |
| F1 | Fine multiplier applied to each stolen object's original price. |
Examples
| Description | BaseObject | Command | S1 | S2 | F1 |
|---|
| Seize all stolen objects with 1x fine | Self | SeizeAndFineStolenObjects | | | 1.0 |
| Seize inventory items only with 2x fine | Self | SeizeAndFineStolenObjects | Inventory | | 2.0 |
| Seize grabbed items including system objects with 1x | Target | SeizeAndFineStolenObjects | Grab | IncludeSystem | 1.0 |