Description
Triggers a rumor event for the target entity. A rumor event sends a custom message when a certain condition is achieved.
The BaseObject is the rumor monger; the other entity (Self if BaseObject is Target, Target if BaseObject is Self) receives the event effect.
Parameters
| Parameter | Description |
|---|
| BaseObject | The rumor-originating entity (monger). Determines which entity is the receiver. |
| S1 | The Rumor Event ID to trigger (from RumorEventTableRowBase). |
| S2 | The Rumor Data ID used to look up the RumorParam associated with the monger. |
| F1 | Additional parameter passed to TryPlayRumorEvent. |
Examples
| Description | BaseObject | Command |
|---|
| Self triggers the Positive3 rumor event affecting Target | Self | RumorEvent |
| Target triggers a rumor event affecting Self | Target | RumorEvent |