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Execute_ReturnToParkingPlace

Description

Returns (recalls) a vehicle to its parking place. If Execute.BaseObject does not resolve to a valid vehicle, this will fall back to the Self character's owned vehicle.

Note

Depending on the spec, there may be no actual "parking place" in the world. In such cases, recalling the vehicle results in despawning the vehicle (i.e., treating it as parked).

Parameters

ParameterDescription
BaseObjectVehicle to recall (Self or Target). If not found, Self's owned vehicle is used.

Examples

DescriptionBaseObjectCommand
Recalls the target vehicle to parking place.TargetReturnToParkingPlace
Recalls self's owned vehicle to parking place.SelfReturnToParkingPlace