Execute_ReturnToParkingPlace
Description
Returns (recalls) a vehicle to its parking place. If Execute.BaseObject does not resolve to a valid vehicle, this will fall back to the Self character's owned vehicle.
Note
Depending on the spec, there may be no actual "parking place" in the world. In such cases, recalling the vehicle results in despawning the vehicle (i.e., treating it as parked).
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Vehicle to recall (Self or Target). If not found, Self's owned vehicle is used. |
Examples
| Description | BaseObject | Command |
|---|---|---|
| Recalls the target vehicle to parking place. | Target | ReturnToParkingPlace |
| Recalls self's owned vehicle to parking place. | Self | ReturnToParkingPlace |