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Execute_PlayPP

Description

Plays a post-process effect defined in DA_PostProcessMaterial on the BaseObject. The effect is only applied when the local player is currently possessing the BaseObject.

Parameters

ParameterDescription
BaseObjectThe entity to apply the post-process effect to when it is possessed.
S1The post-process effect ID defined in DA_PostProcessMaterial.

Examples

DescriptionBaseObjectCommand
Play RadialBlur post-process effect on SelfSelfPlayPP
Play ScreenFlash post-process effect on TargetTargetPlayPP