Skip to main content

Execute_HoldHand

Description

Initiates HoldHand between the BaseObject character (main/leader) and the opposite character (sub/follower). Internally calls FB2PostureComponent::TryHoldHand on the leader's PostureComponent which performs the distance/direction validation (max ~150cm, ±90deg) and synchronizes both sides on success.

Parameters

ParameterDescription
BaseObjectThe leader (main) character. The opposite entity is treated as the follower (sub).

Examples

DescriptionBaseObjectCommand
Self holds hand with Target (Self is leader)SelfHoldHand
Target holds hand with Self (Target is leader)TargetHoldHand