Execute_GiveTipFromDialog
Description
Gives a tip directly to the Self employee character through a friendly dialog interaction with the Target customer. The tip amount is randomly selected within the range defined in the HouseholdBiz data asset TipConfig. A "tip success" buff is applied to the employee, and a wall notification is sent to the household monitoring component.
Note
Self (employee) and Target (customer) are resolved as EB1BaseObject::Self and EB1BaseObject::Target, not via BaseObject. The probability of triggering this Execute is controlled by the calling script's Prob field, not by this function.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Self is the employee receiving the tip; Target is the customer giving the tip |
Examples
| Description | BaseObject | Command |
|---|---|---|
| Employee receives a tip from a satisfied customer | Self | GiveTipFromDialog |
| Friendly conversation results in a direct tip to staff | Self | GiveTipFromDialog |
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See alsoHousehold Biz & Restaurant
- AbortRestaurantCustomerSequence
- ActivateAssignedRestaurantTable
- AddCustomerSatisfaction
- AddTinyShopScore
- BeginReceivingRestaurantOrder
- BindRestaurantCookingTray
- ClaimRestaurantCookingBatch
- ClaimRestaurantServingBatch
- CommitPendingRestaurantGroupOrder
- CompleteRestaurantMeal
- CompleteRestaurantTableCleanup
- FleaMarket