Execute_DetachCharacterFromParentObject
Description
BaseObject detaches itself from its current attach-parent GameObject (reverse of PutDownDetachCharacterAttachToGameObject). The parent is resolved from BaseObject's own attachment state, not from a TargetObject.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The character detaching itself from its attach-parent (Self or Target). |
Examples
| Description | BaseObject | Command |
|---|---|---|
| Self detaches from its current attach-parent object | Self | DetachCharacterFromParentObject |