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Execute_DetachCharacterFromParentObject

Description

BaseObject detaches itself from its current attach-parent GameObject (reverse of PutDownDetachCharacterAttachToGameObject). The parent is resolved from BaseObject's own attachment state, not from a TargetObject.

Parameters

ParameterDescription
BaseObjectThe character detaching itself from its attach-parent (Self or Target).

Examples

DescriptionBaseObjectCommand
Self detaches from its current attach-parent objectSelfDetachCharacterFromParentObject