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Execute_CustomMobileMessagePool

Description

Randomly selects and sends a CustomMobileMessage from a pool. Messages on cooldown are skipped; if all are on cooldown, the least recently sent message is chosen (excluding the very latest).

Parameters

ParameterDescription
BaseObjectReference entity; sender and receiver are determined by MobileMessageParties
S1CustomMobileMessagePoolId (linked to CustomMobileMessagePool.json)

Examples

DescriptionBaseObjectCommandS1
Send a random message from the daily conversation poolSelfCustomMobileMessagePoolDailyChat_Pool_001
Send a random greeting message from the greeting poolSelfCustomMobileMessagePoolGreeting_Pool_01
Send a random event message from the event message poolSelfCustomMobileMessagePoolEventMessage_Pool_01