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Execute_CharacterArrivedPopup

Description

Displays a visitor-arrived popup to the currently possessed player entity when a character arrives. Optionally triggers an interaction bag upon popup confirmation.

Parameters

ParameterDescription
BaseObjectThe entity that receives the popup (must be the currently possessed player entity)
S1PopupId to display when the character arrives
S2ExecuteInteractionBagId to trigger upon popup confirmation (optional)

Examples

DescriptionBaseObjectCommandS1S2
Show arrived popup to player when visitor arrivesSelfCharacterArrivedPopupPopup_CharacterArrived
Show arrived popup with interaction bag on visitor arrivalSelfCharacterArrivedPopupPopup_CharacterArrivedInteractionBag_OpenDoor
Show arrived popup for a friend from Target sideTargetCharacterArrivedPopupPopup_FriendArrived

NOTE (receiver contract): B1PacketReceiver_UI::S_OpenCharacterArrivedPopup binds the action button by ListKey "btn0". The S1 popup's primary (action) button ListKey MUST be "btn0".