Execute_CharacterArrivedPopup
Description
Displays a visitor-arrived popup to the currently possessed player entity when a character arrives. Optionally triggers an interaction bag upon popup confirmation.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The entity that receives the popup (must be the currently possessed player entity) |
| S1 | PopupId to display when the character arrives |
| S2 | ExecuteInteractionBagId to trigger upon popup confirmation (optional) |
Examples
| Description | BaseObject | Command | S1 | S2 |
|---|---|---|---|---|
| Show arrived popup to player when visitor arrives | Self | CharacterArrivedPopup | Popup_CharacterArrived | |
| Show arrived popup with interaction bag on visitor arrival | Self | CharacterArrivedPopup | Popup_CharacterArrived | InteractionBag_OpenDoor |
| Show arrived popup for a friend from Target side | Target | CharacterArrivedPopup | Popup_FriendArrived |
NOTE (receiver contract): B1PacketReceiver_UI::S_OpenCharacterArrivedPopup binds the action button by ListKey "btn0". The S1 popup's primary (action) button ListKey MUST be "btn0".
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