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Execute_ChangeOwnership

Description

Changes the ownership of a GameObject to a Character. If BaseObject is Self, Self is treated as the object and Target as the character. If BaseObject is Target, Target is treated as the object and Self as the character.

Parameters

ParameterDescription
BaseObjectDetermines the object-character pairing: Self -> Self(object)/Target(character), Target -> Target(object)/Self(character)
S1OwnershipType value (e.g., Character, Household)

Examples

DescriptionBaseObjectCommandS1
Change Self object ownership to Character for TargetSelfChangeOwnershipCharacter
Change Target object ownership to Household for SelfTargetChangeOwnershipHousehold