Description
Changes the ownership of a GameObject to a Character.
If BaseObject is Self, Self is treated as the object and Target as the character.
If BaseObject is Target, Target is treated as the object and Self as the character.
Parameters
| Parameter | Description |
|---|
| BaseObject | Determines the object-character pairing: Self -> Self(object)/Target(character), Target -> Target(object)/Self(character) |
| S1 | OwnershipType value (e.g., Character, Household) |
Examples
| Description | BaseObject | Command | S1 |
|---|
| Change Self object ownership to Character for Target | Self | ChangeOwnership | Character |
| Change Target object ownership to Household for Self | Target | ChangeOwnership | Household |