Skip to main content

Execute_ChangeChannel

Description

Changes the channel of the BaseObject to the specified channel. The instigator is set to the non-BaseObject entity. Channel is used to categorize object visual variations (e.g., holiday themes, seasonal decorations).

Parameters

ParameterDescription
BaseObjectTarget GameObject to change the channel
S1Channel ID to change to

Examples

DescriptionBaseObjectCommandS1
Change Target to holiday channelTargetChangeChannelHoliday
Reset Target to normal channelTargetChangeChannelNormal
Change Target to Christmas themeTargetChangeChannelChristmas