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Execute_CacheTemporaryMeshId

Description

Caches a temporary mesh ID in the AttachMeshComponent of the BaseObject character. This is used to store a mesh ID temporarily so it can be applied or referenced later without permanently modifying the character's appearance data.

Parameters

ParameterDescription
BaseObjectThe character whose AttachMeshComponent will cache the mesh ID (Self or Target)
S1Temporary mesh ID to cache (e.g., a mesh row key from the mesh data table)

Examples

DescriptionBaseObjectCommandS1
Cache a temporary costume mesh ID on selfSelfCacheTemporaryMeshIdTempCostume_01
Cache a temporary accessory mesh ID on targetTargetCacheTemporaryMeshIdTempAccessory_Hat
Cache a temporary outfit mesh ID for a cutscene on selfSelfCacheTemporaryMeshIdCutsceneOutfit_A
Cache a temporary event costume mesh on selfSelfCacheTemporaryMeshIdEventCostume_Summer