Execute_AttachMesh
Description
Attaches a visual mesh to the character specified by BaseObject. The mesh is identified by S1 and is managed by the character's AttachMeshComponent.
Note
The character entity must be valid and must have a valid FB2AttachMeshComponent.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The character entity to attach the mesh to (Self or Target). |
| S1 | Mesh ID to attach to the character (e.g., Hat_001). |
Examples
| Description | BaseObject | Command | S1 |
|---|---|---|---|
| Attach a hat mesh to self | Self | AttachMesh | Hat_001 |
| Attach an accessory mesh to the target character | Target | AttachMesh | Accessory_02 |
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