Execute_ApplyPendingClothingRackPurchase
Description
Applies the clothing-rack purchase the player picked in the ContentPicker. The pick is cached on the current interaction instance's SequenceParam (transferred from the InteractionComponent inbox when the interaction is active — see C_SelectClothingRackOutfit / InitInteractionQueueData). Buys (unlocks, and wears if the pick requested it). Used as a FinishScript of the clothing-rack interaction so the unlock happens only after the interaction completes; a canceled/interrupted interaction drops its SequenceParam, so nothing is applied (BL-57370). Skips silently when there is no pick on this interaction (e.g. picker canceled before selection).
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Self (the buyer/customer running the interaction). |