Skip to main content

Execute_ApplyFlowerState

Description

Applies a new state to the flower object (e.g., Blooming, Wilted). The state name must match a valid value in the EB1FlowerStateType enum.

Parameters

ParameterDescription
BaseObjectThe flower entity to apply the state to.
S1The flower state type name (must match EB1FlowerStateType enum value).

Examples

DescriptionBaseObjectCommand
Set flower to Blooming stateTargetApplyFlowerState
Set flower to Wilted stateTargetApplyFlowerState