Execute_ApplyFlowerState
Description
Applies a new state to the flower object (e.g., Blooming, Wilted). The state name must match a valid value in the EB1FlowerStateType enum.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The flower entity to apply the state to. |
| S1 | The flower state type name (must match EB1FlowerStateType enum value). |
Examples
| Description | BaseObject | Command |
|---|---|---|
| Set flower to Blooming state | Target | ApplyFlowerState |
| Set flower to Wilted state | Target | ApplyFlowerState |