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Condition_SkillUp

Description

Checks if an entity's skill leveled up during the current simulation frame.

Parameters

ParameterDescription
BaseObjectThe entity whose skill level-up state is checked (Self or Target).
CompareTypeEqual: the skill leveled up this frame; NotEqual: it did not level up.
S1The skill ID to check (e.g., Cooking, Charisma).

Examples

DescriptionBaseObjectCommandCompareType
Check if Self's Cooking skill leveled upSelfSkillUpEqual
Check if Self's Charisma skill did not level upSelfSkillUpNotEqual
Check if Target's Logic skill leveled upTargetSkillUpEqual