Description
Checks if an entity's skill leveled up during the current simulation frame.
Parameters
| Parameter | Description |
|---|
| BaseObject | The entity whose skill level-up state is checked (Self or Target). |
| CompareType | Equal: the skill leveled up this frame; NotEqual: it did not level up. |
| S1 | The skill ID to check (e.g., Cooking, Charisma). |
Examples
| Description | BaseObject | Command | CompareType |
|---|
| Check if Self's Cooking skill leveled up | Self | SkillUp | Equal |
| Check if Self's Charisma skill did not level up | Self | SkillUp | NotEqual |
| Check if Target's Logic skill leveled up | Target | SkillUp | Equal |