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Condition_Ship_HasOccupiedSeat

Description

Checks whether the specified seat on the currently boarded ship is occupied. The Self character must be currently riding a ship, and the target seat object must belong to that same ship.

Parameters

ParameterDescription
BaseObjectTarget seat game object on the currently boarded ship (Target).
CompareTypeComparison operation type (Equal or NotEqual).

Examples

DescriptionBaseObjectCommandCompareType
Checks whether the selected seat on the boarded ship is occupied.TargetShip_HasOccupiedSeatEqual
Checks whether the selected seat on the boarded ship is not occupied.TargetShip_HasOccupiedSeatNotEqual