Condition_Ship_HasOccupiedSeat
Description
Checks whether the specified seat on the currently boarded ship is occupied.
The Self character must be currently riding a ship, and the target seat object
must belong to that same ship.
Parameters
| Parameter | Description |
|---|
| BaseObject | Target seat game object on the currently boarded ship (Target). |
| CompareType | Comparison operation type (Equal or NotEqual). |
Examples
| Description | BaseObject | Command | CompareType |
|---|
| Checks whether the selected seat on the boarded ship is occupied. | Target | Ship_HasOccupiedSeat | Equal |
| Checks whether the selected seat on the boarded ship is not occupied. | Target | Ship_HasOccupiedSeat | NotEqual |