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Condition_OccupyingSlotByPostureElapsedMinutes

Description

Checks how many game-minutes have elapsed since BaseObject started occupying its current Posture-reason slot, compared against F1. The anchor is the (posture target entity, occupying slot) pair, so it keeps counting while only the animation/posture changes on the same slot (e.g. a toddler dozing while still in a high chair).

Parameters

ParameterDescription
BaseObjectThe entity whose slot-occupancy duration is checked (Self or Target).
CompareTypeSupported compare types: Equal, NotEqual, Greater, GreaterOrEqual, Less, LessOrEqual.
F1Threshold in game minutes.

Examples

DescriptionBaseObjectCommandCompareTypeF1
Check if Self has been attached to a baby bath for 30+ minutesSelfOccupyingSlotByPostureElapsedMinutesGreaterOrEqual30.0