Condition_OccupyingSlotByPostureElapsedMinutes
Description
Checks how many game-minutes have elapsed since BaseObject started occupying its current Posture-reason slot, compared against F1. The anchor is the (posture target entity, occupying slot) pair, so it keeps counting while only the animation/posture changes on the same slot (e.g. a toddler dozing while still in a high chair).
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The entity whose slot-occupancy duration is checked (Self or Target). |
| CompareType | Supported compare types: Equal, NotEqual, Greater, GreaterOrEqual, Less, LessOrEqual. |
| F1 | Threshold in game minutes. |
Examples
| Description | BaseObject | Command | CompareType | F1 |
|---|---|---|---|---|
| Check if Self has been attached to a baby bath for 30+ minutes | Self | OccupyingSlotByPostureElapsedMinutes | GreaterOrEqual | 30.0 |
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