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Condition_OccupyingSlotByPosture

Description

Checks if the Self entity is occupying a Posture-reason Interaction slot on the Target entity while in the specified posture. The Self entity's current posture must match S1, and Self must occupy an Interaction slot on Target with Posture as the occupying reason.

Parameters

ParameterDescription
BaseObjectNot used to resolve the entity; Self is always the occupying entity, Target is the object.
CompareTypeSupported compare types: Equal (is occupying), NotEqual (is not occupying).
S1Posture type to check for the Self entity (PostureCategory FName, default: Stand).

Examples

DescriptionBaseObjectCommandCompareType
Check if Self is occupying a Sit-posture slot on TargetSelfOccupyingSlotByPostureEqual
Check if Self is not occupying a Sit-posture slot on TargetSelfOccupyingSlotByPostureNotEqual
Check if Self is occupying a Stand-posture slot on TargetSelfOccupyingSlotByPostureEqual