Condition_LeftHandCarriedObjectState
Description
Checks if the object currently held in the character's left hand has the specified state (StateGroupId + StateId). During a PutDown action, uses the hand selected in PutDownContext instead.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The character whose left-hand object state will be checked |
| CompareType | Comparison operator: Equal, NotEqual |
| S1 | StateGroupId to compare against |
| S2 | StateId to compare against |
Examples
| Description | BaseObject | Command | CompareType | S1 | S2 |
|---|---|---|---|---|---|
| Check if left-hand object state is Normal/Normal | Self | LeftHandCarriedObjectState | Equal | Normal | Normal |
| Check if left-hand object state is not Broken/Broken | Self | LeftHandCarriedObjectState | NotEqual | Broken | Broken |
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