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Condition_LeftHandCarriedObjectState

Description

Checks if the object currently held in the character's left hand has the specified state (StateGroupId + StateId). During a PutDown action, uses the hand selected in PutDownContext instead.

Parameters

ParameterDescription
BaseObjectThe character whose left-hand object state will be checked
CompareTypeComparison operator: Equal, NotEqual
S1StateGroupId to compare against
S2StateId to compare against

Examples

DescriptionBaseObjectCommandCompareTypeS1S2
Check if left-hand object state is Normal/NormalSelfLeftHandCarriedObjectStateEqualNormalNormal
Check if left-hand object state is not Broken/BrokenSelfLeftHandCarriedObjectStateNotEqualBrokenBroken