Condition_IsWorkState
Description
Checks whether the BaseObject character's current work state matches the specified state. Career system only distinguishes Working vs non-Working; maps to EB1WorkState for backward compatibility.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The character whose work state is checked. |
| S1 | EB1WorkState name to compare (e.g., Working, Home). |
| CompareType | Comparison operator. |
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