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Condition_IsRelationshipFocusSelection

Description

Checks whether the specified relationship stat between BaseObject and the counterpart is in a focus-selected state. Focus selection indicates that the player has actively chosen this stat as a relationship priority.

Parameters

ParameterDescription
BaseObjectCharacter whose relationship stat focus is checked (Self or Target)
CompareTypeEqual (stat is focus-selected), NotEqual (stat is not focus-selected)
S1Relationship stat ID to check (e.g., Romance, Friendship, Business)

Examples

DescriptionBaseObjectCommandCompareTypeS1
Self's Romance stat with Target is focus-selectedSelfIsRelationshipFocusSelectionEqualRomance
Self's Friendship stat with Target is not focus-selectedSelfIsRelationshipFocusSelectionNotEqualFriendship
Target's Business stat with Self is focus-selectedTargetIsRelationshipFocusSelectionEqualBusiness
Target's Romance stat with Self is not focus-selectedTargetIsRelationshipFocusSelectionNotEqualRomance