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Condition_IsProfileLocked

Description

Checks if the specified profile information of the target character is locked or unlocked from the perspective of Self (the instigator). Profile lock status depends on relationship progress. Equal means the profile is locked; NotEqual means it is unlocked (visible to Self).

Parameters

ParameterDescription
BaseObjectThe character whose profile lock status is checked (typically Target)
CompareTypeEqual (profile is locked), NotEqual (profile is unlocked/visible)
S1Profile type to check (Marriage, Trait, Job, TraitValue, Preference, RomanticOrientation, RomanceTarget, CriminalBehavior, Imprisonment)

Examples

DescriptionBaseObjectCommandCompareTypeS1
Self can see Target's trait informationTargetIsProfileLockedNotEqualTrait
Self cannot see Target's job informationTargetIsProfileLockedEqualJob
Self can see Target's romantic orientationTargetIsProfileLockedNotEqualRomanticOrientation
Self cannot see Target's marriage statusTargetIsProfileLockedEqualMarriage