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Condition_IsPlayingSocialEventScenario

Description

Checks whether the entity resolved from BaseObject is currently participating in a social event that has its scenario flag active (IsPlayingScenario).

Parameters

ParameterDescription
BaseObjectThe entity to check (Self or Target).
CompareTypeEqual: scenario is playing; NotEqual: scenario is not playing.

Examples

DescriptionBaseObjectCommandCompareType
Check if Self is in a social event with active scenarioSelfIsPlayingSocialEventScenarioEqual
Check if Self is NOT in an active scenarioSelfIsPlayingSocialEventScenarioNotEqual