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Condition_IsPlayerFamily

Description

Checks whether the BaseObject character belongs to the currently played (possessed) household.

Parameters

ParameterDescription
BaseObjectCharacter whose household membership will be checked
CompareTypeSupported compare types: Equal, NotEqual

Examples

DescriptionBaseObjectCommandCompareType
If Self belongs to the playing householdSelfIsPlayerFamilyEqual
If Self does not belong to the playing householdSelfIsPlayerFamilyNotEqual
If Target belongs to the playing householdTargetIsPlayerFamilyEqual
If Target does not belong to the playing householdTargetIsPlayerFamilyNotEqual