Condition_IsPlayerFamily
Description
Checks whether the BaseObject character belongs to the currently played (possessed) household.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Character whose household membership will be checked |
| CompareType | Supported compare types: Equal, NotEqual |
Examples
| Description | BaseObject | Command | CompareType |
|---|---|---|---|
| If Self belongs to the playing household | Self | IsPlayerFamily | Equal |
| If Self does not belong to the playing household | Self | IsPlayerFamily | NotEqual |
| If Target belongs to the playing household | Target | IsPlayerFamily | Equal |
| If Target does not belong to the playing household | Target | IsPlayerFamily | NotEqual |
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