Condition_IsPlayerCharacter
Description
This condition function determines whether the specified BaseObject is the character
currently being controlled by the player.
Parameters
| Parameter | Description |
|---|
| BaseObject | The character to check (Self or Target). |
| CompareType | Supported compare types: Equal, NotEqual. |
Examples
| Description | BaseObject | Command | CompareType |
|---|
| Check if my Zoi is the player character | Self | IsPlayerCharacter | Equal |
| Check if my Zoi is not the player character | Self | IsPlayerCharacter | NotEqual |
| Check if the target Zoi is the player character | Target | IsPlayerCharacter | Equal |