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Condition_IsPlayerCharacter

Description

This condition function determines whether the specified BaseObject is the character currently being controlled by the player.

Parameters

ParameterDescription
BaseObjectThe character to check (Self or Target).
CompareTypeSupported compare types: Equal, NotEqual.

Examples

DescriptionBaseObjectCommandCompareType
Check if my Zoi is the player characterSelfIsPlayerCharacterEqual
Check if my Zoi is not the player characterSelfIsPlayerCharacterNotEqual
Check if the target Zoi is the player characterTargetIsPlayerCharacterEqual