Condition_IsHome
Description
Checks if the BaseObject is currently at the home of the character specified in S1. If S1 is empty, defaults to using BaseObject's own home for comparison.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | Character whose current location will be checked |
| CompareType | Supported compare types: Equal, NotEqual |
| S1 | Character type whose home is used for comparison (defaults to BaseObject if empty) |
Examples
| Description | BaseObject | Command | CompareType |
|---|---|---|---|
| If Self is at Target's home | Self | IsHome | Equal |
| If Self is not at Target's home | Self | IsHome | NotEqual |
| If Target is at their own home | Target | IsHome | Equal |
| If Target is not at their own home | Target | IsHome | NotEqual |
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