Skip to main content

Condition_IsHome

Description

Checks if the BaseObject is currently at the home of the character specified in S1. If S1 is empty, defaults to using BaseObject's own home for comparison.

Parameters

ParameterDescription
BaseObjectCharacter whose current location will be checked
CompareTypeSupported compare types: Equal, NotEqual
S1Character type whose home is used for comparison (defaults to BaseObject if empty)

Examples

DescriptionBaseObjectCommandCompareType
If Self is at Target's homeSelfIsHomeEqual
If Self is not at Target's homeSelfIsHomeNotEqual
If Target is at their own homeTargetIsHomeEqual
If Target is not at their own homeTargetIsHomeNotEqual