Condition_IsCurrentInteractionCareerSeatOwner
Description
Checks whether the BaseObject character owns the current interaction target seat of the NonBaseObject character. This is intended for Howling contexts where Self is the receiver and Target is the sender, so Self can test whether they own Target's current locker.
Parameters
| Params | Description |
|---|---|
| BaseObject | Owner candidate. NonBaseObject is the interacting character to inspect. |
| Command | IsCurrentInteractionCareerSeatOwner. |
| CompareType | Equal returns true when BaseObject owns the current interaction seat. |
| NotEqual returns true when a valid current interaction seat is not owned by | |
| BaseObject. Invalid interaction/seat/career returns false. | |
| S1 | Career type used to resolve the site career. None defaults to Business. |
Examples
| Description | BaseObject | Command | CompareType | S1 |
|---|---|---|---|---|
| Check if Howling receiver owns sender's locker | Self | IsCurrentInteractionCareerSeatOwner | Equal | School |
| Check if Target owns Self's current career seat | Target | IsCurrentInteractionCareerSeatOwner | Equal | School |
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