Condition_IsCityTravelHasCompanion
Description
Checks whether the current city travel has a real companion (party of 2+, leader ∪ companions deduped and validated). This is a global state (not per-character), so BaseObject is ignored. Gates the travel companion regroup interaction so it stays hidden for solo travelers, whose regroup would be a no-op.
Parameters
| Parameter | Description |
|---|---|
| CompareType | Equal: true when a companion exists. NotEqual: true when none exists. |
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