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Condition_IsChangeableState

Description

Checks whether the target object can have a specific state. This condition evaluates if the BaseObject is capable of entering the specified state. The state group and state to be checked are defined by State Variation data.

Parameters

ParameterDescription
BaseObjectThe game object to check the condition against
CompareTypeType of comparison operation (Equal / NotEqual)
S1StateGroup Id of the target. See State Variation data
S2State Id to compare within the S1 group. See State Variation data

Examples

DescriptionBaseObjectCommandCompareTypeS1S2
Checks whether the target can have the Broken stateTargetIsChangeableStateEqualBrokenBroken
Checks whether the target cannot have the Broken stateTargetIsChangeableStateNotEqualBrokenBroken
Checks whether the target can have the Fire stateTargetIsChangeableStateEqualFireFire