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Condition_HasBlockingChildNearby

Description

Checks whether a protected child (baby/child, or a character holding one) is within the BaseObject's front detection zone. Used to gate harmful interactions (e.g. attacks) near children at enqueue time. Detection zone geometry comes from UB1InteractionDataAsset.ChildBlockCheck*.

Parameters

ParameterDescription
BaseObjectThe character to check (must be Self).
CompareTypeSupported compare types: Equal, NotEqual.

Examples

DescriptionBaseObjectCommandCompareType
Gate enqueue when no protected child is nearbySelfHasBlockingChildNearbyNotEqual
Check whether a protected child is nearbySelfHasBlockingChildNearbyEqual