Condition_HasBlockingChildNearby
Description
Checks whether a protected child (baby/child, or a character holding one) is within the BaseObject's
front detection zone. Used to gate harmful interactions (e.g. attacks) near children at enqueue time.
Detection zone geometry comes from UB1InteractionDataAsset.ChildBlockCheck*.
Parameters
| Parameter | Description |
|---|
| BaseObject | The character to check (must be Self). |
| CompareType | Supported compare types: Equal, NotEqual. |
Examples
| Description | BaseObject | Command | CompareType |
|---|
| Gate enqueue when no protected child is nearby | Self | HasBlockingChildNearby | NotEqual |
| Check whether a protected child is nearby | Self | HasBlockingChildNearby | Equal |