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Condition_HasAvailableCategorySlot

Description

Checks if BaseObject character has available outfit slot (<5) in a resolved OutfitCategory. Category source is selected by S1 to match the paired Execute's category resolution: S1="Mannequin" → NonBaseObject (Target) mannequin's OutfitCategory (pairs with Execute_BuyMannequinOutfit). otherwise → BaseObject character's currently-worn OutfitCategory, Everyday fallback when None (pairs with Execute_BuyAndWearMannequinOutfit's categoryOverride=currentCategory).

Parameters

ParameterDescription
BaseObjectSelf (character) or Target — the character whose slots to check.
S1Optional. "Mannequin" to use mannequin category; else character.
CompareTypeEqual: has available slot → true. NotEqual: full → true.