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Condition_CrowdGroup

Description

Checks whether a crowd character belongs to the crowd group specified by S1. The character must be of the Crowd group type; if not, the condition returns false. The crowd group ID is retrieved from the character's TraitComponent.

Parameters

ParameterDescription
BaseObjectThe crowd character to check (Self or Target).
CompareTypeSupported compare types: Equal, NotEqual.
S1The crowd group ID to match against.

Examples

DescriptionBaseObjectCommandCompareTypeS1
Check if Self belongs to CrowdGroup_01SelfCrowdGroupEqualCrowdGroup_01
Check if Self does not belong to CrowdGroup_01SelfCrowdGroupNotEqualCrowdGroup_01
Check if Target belongs to CrowdGroup_02TargetCrowdGroupEqualCrowdGroup_02