Condition_CraftingPlaySuccessAnimation
Description
Checks whether the crafting success animation should be played at this moment for the BaseObject actor. The result is determined by querying ShouldPlaySuccessAnimation on the actor's CraftingComponent.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The actor with a CraftingComponent to check (Self or Target) |
| CompareType | Equal: success animation should play; NotEqual: success animation should not play |
Examples
| Description | BaseObject | Command | CompareType |
|---|---|---|---|
| Should self play the crafting success animation now? | Self | CraftingPlaySuccessAnimation | Equal |
| Should the workbench play a success animation? | Target | CraftingPlaySuccessAnimation | Equal |
| Is self NOT in a success animation state? | Self | CraftingPlaySuccessAnimation | NotEqual |
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