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Condition_CraftingPlaySuccessAnimation

Description

Checks whether the crafting success animation should be played at this moment for the BaseObject actor. The result is determined by querying ShouldPlaySuccessAnimation on the actor's CraftingComponent.

Parameters

ParameterDescription
BaseObjectThe actor with a CraftingComponent to check (Self or Target)
CompareTypeEqual: success animation should play; NotEqual: success animation should not play

Examples

DescriptionBaseObjectCommandCompareType
Should self play the crafting success animation now?SelfCraftingPlaySuccessAnimationEqual
Should the workbench play a success animation?TargetCraftingPlaySuccessAnimationEqual
Is self NOT in a success animation state?SelfCraftingPlaySuccessAnimationNotEqual