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Condition_CraftingPlayIdleAnimation

Description

Checks whether the crafting idle animation should be played at this moment for the BaseObject actor. The result is determined by querying ShouldPlayIdleAnimation on the actor's CraftingComponent.

Parameters

ParameterDescription
BaseObjectThe actor with a CraftingComponent to check (Self or Target)
CompareTypeEqual: idle animation should play; NotEqual: idle animation should not play

Examples

DescriptionBaseObjectCommandCompareType
Should self play the crafting idle animation?SelfCraftingPlayIdleAnimationEqual
Should the crafting machine play an idle loop?TargetCraftingPlayIdleAnimationEqual
Is self NOT in an idle crafting state?SelfCraftingPlayIdleAnimationNotEqual