Condition_CraftingPlayIdleAnimation
Description
Checks whether the crafting idle animation should be played at this moment for the BaseObject actor. The result is determined by querying ShouldPlayIdleAnimation on the actor's CraftingComponent.
Parameters
| Parameter | Description |
|---|---|
| BaseObject | The actor with a CraftingComponent to check (Self or Target) |
| CompareType | Equal: idle animation should play; NotEqual: idle animation should not play |
Examples
| Description | BaseObject | Command | CompareType |
|---|---|---|---|
| Should self play the crafting idle animation? | Self | CraftingPlayIdleAnimation | Equal |
| Should the crafting machine play an idle loop? | Target | CraftingPlayIdleAnimation | Equal |
| Is self NOT in an idle crafting state? | Self | CraftingPlayIdleAnimation | NotEqual |
Back to Command FinderSearch and filter all 491 Script Condition documents