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Condition_Costume

Description

Checks whether the character has a specified costume equipped. If S2 is "All", checks all outfit slots; otherwise checks only the last (most recently applied) outfit slot.

Parameters

ParameterDescription
BaseObjectThe character to check (Self or Target).
CompareTypeSupported compare types: Equal, NotEqual.
S1Costume ID to check for (e.g. "CostumeA").
S2Scope of check: "All" to check all outfit slots, omit or leave empty for last slot.

Examples

DescriptionBaseObjectCommandCompareTypeS1S2
Checks if self has CostumeA in any slot.SelfCostumeEqualCostumeAAll
Checks if self does not have CostumeA in the last slot.SelfCostumeNotEqualCostumeA
Checks if target has CostumeB in any slot.TargetCostumeEqualCostumeBAll
Checks if target does not have CostumeB in any slot.TargetCostumeNotEqualCostumeBAll