AccumulateSOBufferGameTimeDelta | GameDeltaMinutes: number | - | |
AccumulateSOBufferTicks | DeletaTime: number | - | |
AddOwnerlessGrabEntity | InEntityId: FB1EntityId | - | Handles grab objects that have lost their OwnerEntityId. |
AddPriorityEntity | Entity: any | - | Adds Priority Entity. |
AddTickableComponent | InEntityType: EB2EntityType, InComponent: FB2Component | - | Adds Tickable Component. |
AddUsedPathInfo | EntityId: FB1EntityId, SitePathFindingCom: FB2Component | - | Accumulates Entity:PathFollowingCom path-usage info. |
AppendEntityToManagedGroup | GroupEntityId: FB1EntityId, MemberEntity: FB2Entity | - | Groups actual objects into an Id-managed entity group (like Site), for fast Find lookups. |
BeginDestroy | - | - | Begins Destroy. |
ChangeCrowdSpawnCount | InCrowdSpawnCount: integer | - | |
ClearAccumulateGameDelta | BufferIndex: integer | - | Clears Accumulate Game Delta. |
ClearAccumulateTick | BufferIndex: integer | - | Clears Accumulate Tick. |
ClearPostProcessTask | - | - | Clears Post Process Task. |
DecreaseGhostCount (static) | - | - | |
DestroyObject | Entity: FB2Entity, InReason: EB2EntityDestroyReason | - | |
FindAvailableEventCrowd | - | - | Finds and returns Available Event Crowd. |
FindCharacter | entityId: FB1EntityId | - | Finds and returns Character. |
FindCurrentCity | - | - | Finds and returns Current City. |
FindGameObject | entityId: FB1EntityId | - | Finds and returns Game Object. |
FindHousehold | entityId: FB1EntityId | - | Finds and returns Household. |
FindSite | entityId: FB1EntityId | - | Finds and returns Site. |
FindSiteByCareerDtId | CareerDtId: string | - | Finds and returns Site By Career Dt Id. |
FindSiteBySiteId | SiteId: string | - | Finds and returns Site By Site Id. |
FlushLazyUpdateEntityState | - | - | |
Get | - | - | |
GetAccumulateGameDelta | CurrentBufferIndex: integer | number | Returns Accumulate Game Delta. |
GetAccumulateTick | CurrentBufferIndex: integer | number | Returns Accumulate Tick. |
GetAllEntities | EntityType: EB2EntityType | - | Returns All Entities. |
GetCityDefaultSiteDatas | NewGameFolderPath: string, OutSiteJsonPath: string[] | - | Returns City Default Site Datas. |
GetCurrentCrowdCount | - | integer | Returns Current Crowd Count. |
GetDeepSize | - | SIZE_T | Returns Deep Size. |
GetGhostCount (static) | - | integer | Returns Ghost Count. |
GetLastEntityId | - | integer | Returns Last Entity Id. |
GetOwnerlessGrabEntityList | - | table<FB1EntityId, boolean> | Returns Ownerless Grab Entity List. |
GetSpreadOutMax | - | integer | Controls the SLOD2 spread-out tick interval. Allows one of 60/120/180. SimulationThread-only (must not be called from the GameThread). |
GetType | - | EB2ManagerType | Returns Type. |
IncreaseGhostCount (static) | - | - | |
InitializeNewGameEntity | NewGameFolderPath: string | - | Initializes New Game Entity. |
IsInViewportCharacter (static) | InEntityId: FB1EntityId | boolean | Returns whether In Viewport Character. |
IsNeedSLODPacket | InInfo: FB1EntitySLODInfo | boolean | Returns whether Need SLODPacket. |
IsRegisteredInComponentPool | Component: FB2Component | boolean | Returns whether Registered In Component Pool. |
IsRegisteredInEntityPool | Entity: FB2Entity | boolean | Returns whether Registered In Entity Pool. |
IsRegisteredInRAWObjectPool | RAWObject: FB2RawObject | boolean | Returns whether Registered In RAWObject Pool. |
IsReleasedEntity | Entity: FB2Entity | boolean | Returns whether Released Entity. |
IsTickable | - | boolean | Returns whether Tickable. |
OnObserverForSiteMember | SiteEntityId: FB1EntityId, MemberEntity: FB2Entity, IsRegister: boolean | - | Callback invoked on Observer For Site Member. |
OnRemoveEntityUsedPath | EntityId: FB1EntityId | - | Callback invoked on Remove Entity Used Path. |
OnSLODChange (static) | InEntityId: FB1EntityId, InInfo: FB1EntitySLODInfo | - | Callback invoked on SLODChange. |
OnSetIsInViewportCharacter (static) | InViewportCharacterMap: table<FB1EntityId, boolean> | - | Callback invoked on Set Is In Viewport Character. |
PostProcessTasks | - | - | |
ProcessExpandPoolTask | - | - | |
ProcessOwnershipDataCompatibility | InGameObject: any | - | |
ProcessPendingUnregisterEntities | - | - | |
Register | Entity: any, bPostInit: boolean | FB1EntityId | |
RegisterCharacters | InCityName: string, InHouseholdEntityId: FB1EntityId, InCharacterInfoList: FB1CustomizedCharacterInfo[] | boolean | Registers Characters. |
RegisterHousehold | InCityName: string, InHouseholdInfo: FB1CustomizedHouseholdInfo | FB1EntityId | Registers Household. |
ReleaseObject | Entity: FB2Entity | - | |
ReleaseObjectAndComponents | Entity: FB2Entity | - | |
RemoveEntityFromManagedGroup | GroupEntityId: FB1EntityId, MemberEntity: FB2Entity | - | Removes Entity From Managed Group. |
RemovePriorityEntity | Entity: any | - | Removes Priority Entity. |
RemoveTickableComponent | InEntityType: EB2EntityType, InComponent: FB2Component | - | Removes Tickable Component. |
RemoveUsedPathInfo | EntityId: FB1EntityId, SitePathFindingCom: FB2Component | - | Removes Used Path Info. |
RequestCharacterStateChange | InEntityId: FB1EntityId, InState: EB2CharacterState, InReason: EB2EntityStateChangeReason | - | Requests Character State Change. |
RequestPendingDeath | InEntityId: FB1EntityId | - | Requests Pending Death. |
RequestPendingDestroyOnBeginPlay | InEntity: any, InReason: EB2EntityDestroyReason | - | Requests Pending Destroy On Begin Play. |
ResetOnCompletedRegister | - | - | Resets On Completed Register. |
ResetOnCompletedStateChanged | - | - | Resets On Completed State Changed. |
ResetOnCompletedUnregister | - | - | Resets On Completed Unregister. |
ResetOwnerlessGrabEntityList | - | - | Resets Ownerless Grab Entity List. |
SetForceSimulationLevelOfDetailTwo (static) | bIsOn: boolean | - | Sets Force Simulation Level Of Detail Two. |
SetIsInViewportCharacter | InViewportCharacterMap: table<FB1EntityId, boolean> | - | Sets Is In Viewport Character. |
SetLastEntityId | InLastEntityId: integer | - | Sets Last Entity Id. |
SetSpreadOutMax | InNewMax: integer | - | Sets Spread Out Max. |
Unregister | Entity: any | - | |
UnregisterInternal | Entity: any | - | Unregisters Internal. |
ValidateAllEntityHierarchy | InValidateEntityType: EB2EntityType | - | |