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FB2TargetSlotParam

Overview

  • No description available.

Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs

Properties (17)

NameTypeDescription
ComponentNamestring
LinkedComponentNamestring
OccupyEntityIdFB1EntityId
OccupyInteractionIdstring
OccupyQueryResultmutableEB2SlotOccupyQueryResult
OccupyingReasonEB1SlotOccupyingReason
PostureDirectionEB1SlotDirection
SlotNamestring
TargetSlotLocationFVector
UsageTypeEB1SlotUsageType
bCheckCanMovebooleanWhen checking a target slot, also checks whether the character can actually move there. Added so it can be skipped on a ship, where movement is a teleport rather than actual walking.
bCheckOverlapWithOtherSlotObjectsbooleanWhether to run an overlap check when placing on an object slot. Info that arrives already combined (e.g. from build mode) is trusted, so B2 does not run an overlap check.
bCheckOwnershipSlotboolean
bDoNotCheckOccupyEntityIdboolean
bIsSpawnToSlotboolean
bSetTargetSlotLocationboolean
bUseInteractionTagSlotboolean