FB2TargetSlotParam
Overview
- No description available.
Metadata
| Field | Value |
|---|---|
| Kind | struct |
| Environment | B2 - Simulation |
| Category | structs |
Properties (17)
| Name | Type | Description |
|---|---|---|
ComponentName | string | |
LinkedComponentName | string | |
OccupyEntityId | FB1EntityId | |
OccupyInteractionId | string | |
OccupyQueryResult | mutable | EB2SlotOccupyQueryResult |
OccupyingReason | EB1SlotOccupyingReason | |
PostureDirection | EB1SlotDirection | |
SlotName | string | |
TargetSlotLocation | FVector | |
UsageType | EB1SlotUsageType | |
bCheckCanMove | boolean | When checking a target slot, also checks whether the character can actually move there. Added so it can be skipped on a ship, where movement is a teleport rather than actual walking. |
bCheckOverlapWithOtherSlotObjects | boolean | Whether to run an overlap check when placing on an object slot. Info that arrives already combined (e.g. from build mode) is trusted, so B2 does not run an overlap check. |
bCheckOwnershipSlot | boolean | |
bDoNotCheckOccupyEntityId | boolean | |
bIsSpawnToSlot | boolean | |
bSetTargetSlotLocation | boolean | |
bUseInteractionTagSlot | boolean |