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FB2Site

Overview

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Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs
Extends:GetHomeSite(bool bForceOriginalHome) const
Requirerequire('Objects.B2Site')

Properties (70)

NameTypeDescription
AppliedPresetIdstring
Basementsany[]
BoundCeilingDataFB2SiteAreaBoundCeilingData[]
BuildModeEnterBedSlotKeystable<string, boolean>
BuildModeEnterSatisfiedDesireFacilitiestable<string, boolean>
BuildModeRescuedToddlerEntityIdstable<FB1EntityId, boolean>
CachedCleanupAggregateFB2SiteCleanupAggregate
CachedDustyValuenumber
CachedObjectInfoDebugtable<FB1EntityId, string>
CachedObjectPricestable<FB1EntityId, integer>
CachedPriceDefaultinteger
CachedPriceObjectsinteger
CachedPriceRoomsinteger
CachedSiteOwnerHouseholdIdHashinteger
CleanObjectsInDoorFB1EntityId[]CleanObject cache (the list of objects with the highest CleanRange in the InDoor/OutDoor environment).
CleanObjectsOutDoorFB1EntityId[]
CompanyIdsstring[]
CoolDownVisitCrowdTicksinteger
CustomScheduleDataFB1ScheduleStudioData
DefaultHouseholdBizDtIdstring
DustFloorSpawnTimeinteger
DustyObjectMaxCountinteger
DustyObjectsFB1EntityId[]
DustyValueCachedTickCountinteger
FireEventIdFB1SiteEventId
FireInstanceListtable<FB1FireId, FB2Fire>
FloorMaxinteger
FloorMininteger
GroundFloorsany[]
NextTaxChargeTimeinteger
ObjectIdListByInteractionBagCategorytable<string, FB1EntityId[]>
ObjectIdListByInteractionBagIdtable<string, FB1EntityId[]>
ObjectIdListByObjectCategorytable<string, FB1EntityId[]>
ObjectIdListByObjectTableIdtable<string, FB2ObjectInfoAtSite>
ObjectIdListByObjectTagtable<string, FB2ObjectInfoAtSite>
ObjectIdListByObjectTemplateTagtable<string, FB1EntityId[]>
ObjectInventoryIdsFB1EntityId[]
ObjectsFB1EntityId[]
OwnerHouseholdIdFB1EntityId
PendingAddFireInstanceListtable<FB1FireId, FB2Fire>
PendingBuildModeNewStateTransitionObjectIdstable<FB1EntityId, boolean>
PendingDeleteFireInstanceListFB1FireId[]
RabbitHoleCharacterMaptable<string, FB1EntityId[]>
RepossessedObjectListFB1EntityId[]
ReservedSpawnDustyCountinteger
ScheduleCustomizeDataFB1SiteScheduleCustomizeData
SeizureObjectListFB1EntityId[]
SiteActionTriggerTimeTaskIdsFB1TimeTaskId[]
SiteEntireSaveDataFB2SiteEntireSaveData
SiteEventRoleIdsBySeatObjecttable<FB1EntityId, string>
SiteEventRoleSeatObjectstable<string, FB1EntityId[]>
SiteEventRoleSeatOverridestable<string, string>
SiteIdstring
SiteObjectIdsByInternalIndexIdtable<string, FB1EntityId>
SiteTagsstring[]
SiteTypeEB1SiteType
SiteZBoundFVector2D
SizeFVector
SlotOwnerShipCacheInfostable<FB1EntityId, table<FB1EntityId, boolean>>
SocialEventUpdateActionTateTimeTaskIdFB1TimeTaskId
StayoverGuestsFB2StayoverGuest[]
TinyShopIdstring
VisitorsFB1EntityId[]
bHasBuildModeEnterBedSlotKeysboolean
bHasBuildModeEnterDesireFacilitiesboolean
bIsFakeSiteboolean
bNeedInitDefaultboolean
bRequireDispawnFireboolean
bSiteEventRoleSeatObjectsRebuildAttemptedboolean
bTakeOffShoesboolean

Functions (168)

FunctionParametersReturnsDescription
AddCareerDtIdInCompanyId: string-Adds Career Dt Id.
AddCharacterToRabbitHoleInRabbitHoleId: string, InEntityId: FB1EntityId-Adds Character To Rabbit Hole.
AddCustomScheduleStatInCharacterEntityId: FB1EntityId-Adds Custom Schedule Stat.
AddFireInstanceInParam: FB2FireParamFB1FireIdAdds Fire Instance.
AddObjectIdListInObject: FB1EntityId-Adds Object Id List.
AddObjectInventoryIdInInventoryId: FB1EntityId-Adds Object Inventory Id.
AddRepossessedObjectInEntityId: FB1EntityId-Adds Repossessed Object.
AddSeizureObjectInEntityId: FB1EntityId-Adds Seizure Object.
AddServiceUsageByNameInServiceType: string, InUsage: integer-Adds Service Usage By Name.
AddServiceUsageByTypeInServiceType: EB1ServiceType, InUsage: integer-Adds electricity/water usage.
AddSlotOwnershipCacheInOwnerEntityId: FB1EntityId, InObjectEntityId: FB1EntityId-Adds Slot Ownership Cache.
ApplyCustomSchedulePresetInPresetId: string-Applies a CustomSchedule (controls behavior via a CustomSchedulePreset without a Career).
ApplySitePresetInPresetId: stringbooleanSite Preset
ApplyStateToSiteObjectsInStateGroup: string, InStateId: string, InEntityIds: FB1EntityId[]-State
AssignScheduleRoleInRoleId: string, InCharacterEntityId: FB1EntityId, bIgnoreMaxCount: booleanboolean
CanCharacterGoStandAtLocationInLocation: FVector, InCharacterEntityId: FB1EntityId, InRange: numberbooleanReturns whether it can Character Go Stand At Location.
CanVisitCrowd-booleanReturns whether it can Visit Crowd.
ChangeChannelAllInSiteInChannelId: string, InObjectSelectionSetId: string-
CheckPutInInventoryState-EB1HouseholdMoveObjectSaveResponseTypeChecks Put In Inventory State.
CheckReachablePointInTargetLocation: FVectorbooleanChecks Reachable Point.
CheckVisitTime-booleanChecks Visit Time.
CleanDusty--
ClearPreserveObjectsAfterRefresh--Clears Preserve Objects After Refresh.
ClearRegisterObserver--Clears Register Observer.
ContainsBabyInVisitor-boolean
DeleteObjectIdListInObject: FB1EntityId-Deletes Object Id List.
DespawnAllFire--
DespawnCradleObjectBabyBedEntityId: FB1EntityId-
DespawnDustyInEntityId: FB1EntityId-
DistanceInLocation: FVectornumber
DistanceToOrienteBoxInLocation: FVectornumber
EmplaceObjectPriceInEntityId: FB1EntityIdboolean
ForcedSaleInEntityId: FB1EntityId-
ForcedSaleByDeptInDebtorEntityId: FB1EntityId, InGameObjectId: FB1EntityId, InLoanProductId: string-
GenerateNewGameSiteObjectsInIsRefreshSite: boolean-Generates New Game Site Objects.
GenerateSiteInventory--Generates Site Inventory.
GetBoundCeilingData-FB2SiteAreaBoundCeilingData[]Returns Bound Ceiling Data.
GetCachedSiteDustyValue-numberReturns Cached Site Dusty Value.
GetCareerDtIds-string[]Returns Career Dt Ids.
GetCategorizedObjectIdMap-table<string, FB1EntityId[]>Returns Categorized Object Id Map.
GetCenter-FVectorReturns Center.
GetCleanObjectsInDoor-FB1EntityId[]Returns Clean Objects In Door.
GetCleanObjectsOutDoor-FB1EntityId[]Returns Clean Objects Out Door.
GetCleanupAggregate-FB2SiteCleanupAggregateReturns Cleanup Aggregate.
GetCustomScheduleData-FB1ScheduleStudioDataReturns Custom Schedule Data.
GetDefaultHouseholdBizDtId-stringReturns Default Household Biz Dt Id.
GetObjectInventoryIds-FB1EntityId[]Returns Object Inventory Ids.
GetObjectPricesNum-integerReturns Object Prices Num.
GetObjects-FB1EntityId[]Returns Objects.
GetOwnerHouseholdId-FB1EntityIdReturns Owner Household Id.
GetRabbitHoleMap-table<string, FB1EntityId[]>Returns Rabbit Hole Map.
GetRandomSocialClusterOwnerEntityIdInSocialClusterType: EB1SocialClusterType, InTargetLocation: FVector, InDistance: number, InCharacters: FB1EntityId[]FB1EntityIdReturns Random Social Cluster Owner Entity Id.
GetRoomPurposeIdByLocationInLocation: FVectorstringReturns Room Purpose Id By Location.
GetSiteEntireSaveData-FB2SiteEntireSaveDataReturns Site Entire Save Data.
GetSiteId-stringReturns Site Id.
GetSitePriceInPriceFlags: EB1SitePriceFlagsintegerReturns Site Price.
GetSiteType-EB1SiteTypeReturns Site Type.
GetSize-FVectorReturns Size.
GetSlotOwnershipCache-table<FB1EntityId, table<FB1EntityId, boolean>>Returns Slot Ownership Cache.
GetTakeOffShoes-booleanReturns Take Off Shoes.
GetTaxChargeState-EB1TaxChargeStateReturns Tax Charge State.
GetTinyShopId-stringReturns Tiny Shop Id.
GetTotalPriceRepossessedObjects-integerReturns Total Price Repossessed Objects.
GetTotalPriceSeizedObjects-integerReturns Total Price Seized Objects.
GetType-EB2EntityTypeReturns Type.
GetUnfilledAutoAssignRoleCount-integerReturns Unfilled Auto Assign Role Count.
GetVisitors-FB1EntityId[]Returns Visitors.
HasAnyCareerDtId-booleanReturns whether it has Any Career Dt Id.
HasCareerDtIdInCompanyId: stringbooleanReturns whether it has Career Dt Id.
HasCleanObjectInDoor-booleanReturns whether it has Clean Object In Door.
HasCleanObjectOutDoor-booleanReturns whether it has Clean Object Out Door.
HasCustomSchedule-booleanReturns whether it has Custom Schedule.
HasDifferentGameObjectCountFromDefaultSiteAsset-booleanReturns whether it has Different Game Object Count From Default Site Asset.
HasFloorInFloorLevel: integerbooleanReturns whether it has Floor.
HasObjectFromInteractionBagIdInteractionBagId: stringbooleanReturns whether it has Object From Interaction Bag Id.
HasSiteTagInTag: stringbooleanReturns whether it has Site Tag.
InitDefault--Initializes Default.
InvestFloorSpaceFlagInWorldLocation: FVectorinteger
IsAlreadyExistObjectInObjectTableId: string, InCharacterEntityId: FB1EntityIdFB1EntityIdReturns whether Already Exist Object.
IsCharacterAllowedInRoomInCharacterId: FB1EntityId, InRoomPurposeId: string, InSiteOwnerHouseholdId: FB1EntityIdbooleanChecks whether a character may enter the room area.
IsCurrentlyInScheduleTime-booleanReturns whether Currently In Schedule Time.
IsElectricityCutoff-booleanReturns whether Electricity Cutoff.
IsEnteredResidenceSite-booleanReturns whether Entered Residence Site.
IsExistInternalPathInStartLocation: FVector, InTargetLocation: FVector, InParams: FB1NavigationQueryParamsbooleanReturns whether Exist Internal Path.
IsFakeSite-booleanReturns whether Fake Site.
IsInInLocation: FVectorbooleanReturns whether In.
IsIn2DInLocation: FVector2D, InExpandRatio: numberbooleanReturns whether In2 D.
IsLocatedAtWarpZoneInLocation: FVectorbooleanReturns whether Located At Warp Zone.
IsOnFire-booleanReturns whether On Fire.
IsPresetApplied-booleanReturns whether Preset Applied.
IsPublicSite-booleanReturns whether Public Site.
IsRegisterObjectid: FB1EntityIdbooleanReturns whether Register Object.
IsSameRoomInLhsLocation: FVector, InRhsLocation: FVectorbooleanReturns whether Same Room.
IsTickEnabled-booleanReturns whether Tick Enabled.
IsTinyShopOwnerInEntityId: FB1EntityIdbooleanReturns whether Tiny Shop Owner.
IsVisitorInEntityId: FB1EntityIdbooleanReturns whether Visitor.
IsWaterCutoff-booleanReturns whether Water Cutoff.
MigrateDustyObjectInCityMoveExStartTicks: integer-
MigrateTaxChargeDataInSimulationTax: FB1PseudoSimulationTax-
OnBuyGameObjectInBuyObject: FB2GameObject-Callback invoked on Buy Game Object.
OnChangeStateAllInSiteInObjectSelectionSetId: string, InStateGroupId: string, InStateId: string-Callback invoked on Change State All In Site.
OnEnterCharacterInCharacterEntityId: FB1EntityId-Callback invoked on Enter Character.
OnFinishPathFollowingInExecutingCharacterId: FB1EntityId-Callback invoked on Finish Path Following.
OnLeaveCharacterInCharacterEntityId: FB1EntityId-Callback invoked on Leave Character.
OnStartPathFollowingInExecutingCharacterId: FB1EntityId-Callback invoked on Start Path Following.
PutInInventoryInEntityId: FB1EntityId-
PutInInventoryAllSiteObjects--
RefreshCoolDownVisitCrowdTicks--
RefreshSiteSaveVersion--
RefreshUserEditedTime--
RegisterGameObjectInEntityId: FB1EntityId-Registers Game Object.
RemoveAllExpiredScheduleRoles--Removes All Expired Schedule Roles.
RemoveAllSlotOwnershipCacheInOwnerEntityId: FB1EntityId-Removes All Slot Ownership Cache.
RemoveCareerDtIdInCompanyId: string-Removes Career Dt Id.
RemoveCharacterFromRabbitHoleInRabbitHoleId: string, InEntityId: FB1EntityId-Removes Character From Rabbit Hole.
RemoveCustomScheduleStatInCharacterEntityId: FB1EntityId-Removes Custom Schedule Stat.
RemoveFireInstanceInFireId: FB1FireId-Removes Fire Instance.
RemoveObjectInventoryIdInInventoryId: FB1EntityId-Removes Object Inventory Id.
RemoveObjectOwnershipInRemoveMembers: FB1EntityId[]-Removes Object Ownership.
RemoveObjectPriceInEntityId: FB1EntityIdbooleanRemoves Object Price.
RemoveRepossessedObjectInEntityId: FB1EntityId-Removes Repossessed Object.
RemoveScheduleRoleInCharacterEntityId: FB1EntityId, bForce: boolean-Removes Schedule Role.
RemoveSeizureObjectInEntityId: FB1EntityId-Removes Seizure Object.
RemoveSlotOwnershipCacheInOwnerEntityId: FB1EntityId, InObjectEntityId: FB1EntityId-Removes Slot Ownership Cache.
RenewChildZoneGraphNodeIndex--
ResetCachePrices--Resets Cache Prices.
ResetDoorPermissionInHouseholdBizSite--Resets Door Permission In Household Biz Site.
ResetDoorPermissionInResidanceSite--Resets Door Permission In Residance Site.
ResetRepossessedObjects--Resets Repossessed Objects.
ResetSeizureObjects--Resets Seizure Objects.
ResetSite-booleanResets Site.
ResetSiteWithFamilyMoveOptionInFamilyMoveSiteOption: EB1FamilyMoveSiteOption, bInPreserveInventory: boolean-Resets Site With Family Move Option.
ResetSocialEventUpdateActionTateTimeTaskId--Resets Social Event Update Action Tate Time Task Id.
RestoreSitePreset--
SavePreserveObjectsAfterRefresh--Saves Preserve Objects After Refresh.
SetDefaultHouseholdBizDtIdInDefaultHouseholdBizDtId: string-Sets Default Household Biz Dt Id.
SetDoorDefaultPermissionInHouseholdBizSiteInBizManagerEntityId: FB1EntityId-Sets Door Default Permission In Household Biz Site.
SetDoorDefaultPermissionInResidanceSite--Sets Door Default Permission In Residance Site.
SetFloorBoundInFloorMin: integer, InFloorMax: integer-Sets Floor Bound.
SetIsFakeSiteInIsFakeSite: boolean-Sets Is Fake Site.
SetNextTaxChargeTimeInTime: integer-Sets Next Tax Charge Time.
SetOwnerHouseholdIdInChangeOwnerHouseholdId: FB1EntityId-Sets Owner Household Id.
SetSiteIdInName: string-Sets Site Id.
SetSiteTypeInType: EB1SiteType-Sets Site Type.
SetbTakeOffShoesInTakeOffShoes: boolean-
SortRandomObjects--
SpawnCradleObjectInObjectTableId: string, BabyEntityId: FB1EntityIdFB1EntityIdSpawns Cradle Object.
SpawnDusty--Spawns Dusty.
SpawnVisitorGuaranteedCount: integer, bSpawnSiteEntrance: boolean-Spawns Visitor.
SumObjectPrices-integer
SyncCustomScheduleData--
ToRelativeLocationInWorldLocation: FVectorFVector
TransferDoorPermissionInBeforeOwnerCharacter: FB1EntityId, InAfterOwnerCharacter: FB1EntityId-
TryFillUnassignedRoles-integer
UnRegisterGameObjectInEntityId: FB1EntityId-
UpdateAndGetSiteDustyValuebForceUpdate: booleannumberUpdates And Get Site Dusty Value.
UpdateAreaPathFindGrid--Updates Area Path Find Grid.
UpdateBuiltDataSiteAreaBuiltSaveData: FB1SiteAreaBuiltSaveData-Updates Built Data.
UpdateCachedSlotOwnership--Updates Cached Slot Ownership.
UpdateCityGraphData--Updates City Graph Data.
UpdateObjectPriceInEntityId: FB1EntityId, InPrice: integerbooleanPrice
UpdateObjectsSlotBlockStatebBuildMode: boolean-Updates Objects Slot Block State.
UpdateRetryExecutePathFollowInSiteCharacters--Updates Retry Execute Path Follow In Site Characters.
UpdateRoomData--Updates Room Data.
UpdateSiteMinHeightInMinHeight: number-Updates Site Min Height.
UpdateSocialCluster--Updates Social Cluster.
UpdateSocialEventActionState--Updates Social Event Action State.
ValidateDoorPermissionOwner--

Override points (80)

Implement these in Lua as FB2Site.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_AddCareerDtIdInCompanyId: string-Adds Career Dt Id.
Override_AddCharacterToRabbitHoleInRabbitHoleId: string, InEntityId: FB1EntityId-Adds Character To Rabbit Hole.
Override_AddCustomScheduleStatInCharacterEntityId: FB1EntityId-Adds Custom Schedule Stat.
Override_AddObjectIdListInObject: FB1EntityId-Adds Object Id List.
Override_AddObjectInventoryIdInInventoryId: FB1EntityId-Adds Object Inventory Id.
Override_AddRepossessedObjectInEntityId: FB1EntityId-Adds Repossessed Object.
Override_AddSeizureObjectInEntityId: FB1EntityId-Adds Seizure Object.
Override_AddServiceUsageInServiceType: EB1ServiceType, InUsage: integer-Adds electricity/water usage.
Override_AddServiceUsageInServiceType: EB1ServiceType, InUsage: integer-Adds electricity/water usage.
Override_AddSlotOwnershipCacheInOwnerEntityId: FB1EntityId, InObjectEntityId: FB1EntityId-Adds Slot Ownership Cache.
Override_ApplyCustomSchedulePresetInPresetId: string-Applies a CustomSchedule (controls behavior via a CustomSchedulePreset without a Career).
Override_ApplySitePresetInPresetId: stringbooleanSite Preset
Override_ApplyStateToSiteObjectsInStateGroup: string, InStateId: string, InEntityIds: FB1EntityId[]-State
Override_AssignScheduleRoleInRoleId: string, InCharacterEntityId: FB1EntityId, bIgnoreMaxCount: booleanboolean
Override_ChangeChannelAllInSiteInChannelId: string, InObjectSelectionSetId: string-
Override_CleanDusty--
Override_ClearPreserveObjectsAfterRefresh--Clears Preserve Objects After Refresh.
Override_DeleteObjectIdListInObject: FB1EntityId-Deletes Object Id List.
Override_DespawnAllFire--
Override_DespawnCradleObjectInCradleEntityId: FB1EntityId-
Override_DespawnDustyInEntityId: FB1EntityId-
Override_EmplaceObjectPriceInEntityId: FB1EntityIdboolean
Override_ForcedSaleInEntityId: FB1EntityId-
Override_ForcedSaleByDeptInDebtorEntityId: FB1EntityId, InGameObjectId: FB1EntityId, InLoanProductId: string-
Override_GenerateNewGameSiteObjectsInIsRefreshSite: boolean-Generates New Game Site Objects.
Override_GenerateSiteInventory--Generates Site Inventory.
Override_InitDefault--Initializes Default.
Override_MigrateDustyObjectInCityMoveExStartTicks: integer-
Override_MigrateTaxChargeDataInSimulationTax: FB1PseudoSimulationTax-
Override_OnBuyGameObjectInBuyObject: FB2GameObject-Callback invoked on Buy Game Object.
Override_OnChangeStateAllInSiteInObjectSelectionSetId: string, InStateGroupId: string, InStateId: string-Callback invoked on Change State All In Site.
Override_OnEnterCharacterInCharacterEntityId: FB1EntityId-Callback invoked on Enter Character.
Override_OnFinishPathFollowingInExecutingCharacterId: FB1EntityId-Callback invoked on Finish Path Following.
Override_OnLeaveCharacterInCharacterEntityId: FB1EntityId-Callback invoked on Leave Character.
Override_OnStartPathFollowingInExecutingCharacterId: FB1EntityId-Callback invoked on Start Path Following.
Override_PutInInventoryInEntityId: FB1EntityId-
Override_PutInInventoryAllSiteObjects--
Override_RefreshCoolDownVisitCrowdTicks--
Override_RefreshSiteSaveVersion--
Override_RefreshUserEditedTime--
Override_RegisterGameObjectInEntityId: FB1EntityId-Registers Game Object.
Override_RemoveAllExpiredScheduleRoles--Removes All Expired Schedule Roles.
Override_RemoveAllSlotOwnershipCacheInOwnerEntityId: FB1EntityId-Removes All Slot Ownership Cache.
Override_RemoveCareerDtIdInCompanyId: string-Removes Career Dt Id.
Override_RemoveCharacterFromRabbitHoleInRabbitHoleId: string, InEntityId: FB1EntityId-Removes Character From Rabbit Hole.
Override_RemoveCustomScheduleStatInCharacterEntityId: FB1EntityId-Removes Custom Schedule Stat.
Override_RemoveFireInstanceInFireId: FB1FireId-Removes Fire Instance.
Override_RemoveObjectInventoryIdInInventoryId: FB1EntityId-Removes Object Inventory Id.
Override_RemoveObjectOwnershipInRemoveMembers: FB1EntityId[]-Removes Object Ownership.
Override_RemoveObjectPriceInEntityId: FB1EntityIdbooleanRemoves Object Price.
Override_RemoveRepossessedObjectInEntityId: FB1EntityId-Removes Repossessed Object.
Override_RemoveScheduleRoleInCharacterEntityId: FB1EntityId, bForce: boolean-Removes Schedule Role.
Override_RemoveSeizureObjectInEntityId: FB1EntityId-Removes Seizure Object.
Override_RemoveSlotOwnershipCacheInOwnerEntityId: FB1EntityId, InObjectEntityId: FB1EntityId-Removes Slot Ownership Cache.
Override_RenewChildZoneGraphNodeIndex--
Override_Reset-boolean
Override_ResetInFamilyMoveSiteOption: InFamilyMoveSiteOption, bInPreserveInventory: bInPreserveInventory-
Override_ResetCachePrices--Resets Cache Prices.
Override_ResetRepossessedObjects--Resets Repossessed Objects.
Override_ResetSeizureObjects--Resets Seizure Objects.
Override_ResetSocialEventUpdateActionTateTimeTaskId--Resets Social Event Update Action Tate Time Task Id.
Override_RestoreSitePreset--
Override_SavePreserveObjectsAfterRefresh--Saves Preserve Objects After Refresh.
Override_SpawnCradleObjectInObjectTableId: string, BabyEntityId: FB1EntityIdFB1EntityIdSpawns Cradle Object.
Override_SpawnDusty--Spawns Dusty.
Override_SpawnVisitorGuaranteedCount: integer, bSpawnSiteEntrance: boolean-Spawns Visitor.
Override_SyncCustomScheduleData--
Override_TryFillUnassignedRoles-integer
Override_UnRegisterGameObjectInEntityId: FB1EntityId-
Override_UpdateAreaPathFindGrid--Updates Area Path Find Grid.
Override_UpdateBuiltDataSiteAreaBuiltSaveData: FB1SiteAreaBuiltSaveData-Updates Built Data.
Override_UpdateCachedSlotOwnership--Updates Cached Slot Ownership.
Override_UpdateCityGraphData--Updates City Graph Data.
Override_UpdateObjectPriceInEntityId: FB1EntityId, InPrice: integerbooleanPrice
Override_UpdateObjectsSlotBlockStatebBuildMode: boolean-Updates Objects Slot Block State.
Override_UpdateRetryExecutePathFollowInSiteCharacters--Updates Retry Execute Path Follow In Site Characters.
Override_UpdateRoomData--Updates Room Data.
Override_UpdateSiteMinHeightInMinHeight: number-Updates Site Min Height.
Override_UpdateSocialCluster--Updates Social Cluster.
Override_UpdateSocialEventActionState--Updates Social Event Action State.