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FB2PathFollower

Overview

  • No description available.

Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs
Requirerequire('Objects.B2PathFollower')

Properties (14)

NameTypeDescription
AcceptanceRadiusnumber
CrossWalkSlotIndexinteger
CurrentNodeIndexinteger
HoldHandPathPartnerIdFB1EntityIdPersist provenance with the nodes; runtime IDs/revisions are not save identities.
LaneStateEB1CityGraphLaneState
LastLocationFVector
MethodEB1NavigationNodeType
NodesFB1NavigationNode[]
PauseReasontable<EB1PathFollowingPasue, boolean>
bArrivedAtWaitingAreaboolean
bIgnoreTrafficSignalboolean
bSprintboolean
bWaitRetryPathFindboolean
bWaitTrafficSignalboolean

Override points (16)

Implement these in Lua as FB2PathFollower.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_ChangeNodeInNewNodeIndex: InNewNodeIndex, InAdjustedLocation: InAdjustedLocation-
Override_Clear--
Override_LadderWarpToNextNode--
Override_PauseInReason: InReason-
Override_Quit--
Override_RefreshCrosswalk--
Override_RequestMoveInNodes: InNodes, InAcceptanceRadius: InAcceptanceRadius-Requests Move.
Override_RequestTraceLaneStateInCrossWalkNodeIndex: InCrossWalkNodeIndex-Requests Trace Lane State.
Override_ResumeInReason: InReason-
Override_RetryPathFindFromCurrentLocation--
Override_SendRefreshWalkTo--Sends Refresh Walk To.
Override_SitePortalWarpToNextNode--
Override_SwimmingPoolWarpToNextNode--
Override_TravelForB1--
Override_TryVehicleAvoidanceVehiclesEntities: VehiclesEntities-
Override_WarpToNextNode--