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FB2MovieScreen

Overview

  • No description available.

Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs
ExtendsFB2GameObject
Requirerequire('Objects.B2MovieScreen')

Properties (10)

NameTypeDescription
AllTimeAudiencestable<FB1EntityId, boolean>
CurrentAudiencestable<FB1EntityId, integer>
IntervalBuffContextsFB2MovieBuffContext[]
LocalMovieFilePathstring
MovieIdstring
StartTicksinteger
StaticBuffContextsFB2MovieBuffContext[]
StaticBuffElapsedTicksinteger
StopTicksinteger
bLoopModeboolean

Functions (12)

FunctionParametersReturnsDescription
AddCurrentAudienceInAudienceEntityId: FB1EntityId, InInteractionQueueId: integer-Adds Current Audience.
ChangeMovieInMovieId: string-
GetMovieId-stringReturns Movie Id.
IsLoopMode-booleanReturns whether Loop Mode.
IsPlaying-booleanReturns whether Playing.
OnMovieFinished--Callback invoked on Movie Finished.
RemoveCurrentAudienceInAudienceEntityId: FB1EntityId-Removes Current Audience.
SetLocalFilePathInFilePath: string-Sets Local File Path.
SetLoopModebInLoopMode: boolean-Sets Loop Mode.
SetMovieDurationInDurationMinutes: number-Sets Movie Duration.
StopMovie--Stops Movie.
SyncTime--

Override points (6)

Implement these in Lua as FB2MovieScreen.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_AddCurrentAudienceInAudienceEntityId: FB1EntityId, InInteractionQueueId: integer-Adds Current Audience.
Override_ChangeMovieInMovieId: string-
Override_OnMovieFinished--Callback invoked on Movie Finished.
Override_RemoveCurrentAudienceInAudienceEntityId: FB1EntityId-Removes Current Audience.
Override_StopMovie--Stops Movie.
Override_SyncTime--