Skip to main content

FB2MarketStallObject

Overview

  • This class is about the Stall Objects that will be used for Flea Market Content.

Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs
ExtendsFB2GameObject
Requirerequire('Objects.B2MarketStallObject')

Properties (1)

NameTypeDescription
SellerIdFB1EntityIdOnce a flea market starts, the SellerId must be kept until the flea market ends even if the stall sells out.

Functions (12)

FunctionParametersReturnsDescription
GetSellerId-FB1EntityIdReturns Seller Id.
HasSaleableObject-booleanReturns whether it has Saleable Object.
HasSeller-booleanReturns whether it has Seller.
IsBizStall-booleanReturns whether Biz Stall.
IsFireState-booleanReturns whether Fire State.
IsOpened-booleanReturns whether Opened.
IsSellerInEntityId: FB1EntityIdbooleanReturns whether Seller.
OnFinishFleaMarketInSellerId: FB1EntityId-Callback invoked on Finish Flea Market.
OnSlotOccupyChanged--Callback invoked on Slot Occupy Changed.
Open--
PauseOrResumeSalebInResume: boolean-
SetSellerInEntityId: FB1EntityId-Sets Seller.

Override points (4)

Implement these in Lua as FB2MarketStallObject.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_OnFinishFleaMarketInSellerId: FB1EntityId-Callback invoked on Finish Flea Market.
Override_OnSlotOccupyChanged--Callback invoked on Slot Occupy Changed.
Override_Open--
Override_PauseOrResumeSalebInResume: boolean-