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FB2HouseholdBiz

Overview

  • No description available.

Metadata

FieldValue
Kindstruct
EnvironmentB2 - Simulation
Categorystructs
ExtendsFB2Entity

Properties (31)

NameTypeDescription
AggregatedEmployeeActivityIdsstring[]
BizDayInfoFB1BizDayInfo
BizHistoryFB1HouseholdBizDailyReport[]
BizInfoDataFB1HouseholdBizInfo
BizManagerEntityIdFB1EntityId
BizManagerHouseholdEntityIdFB1EntityId
BizPendingPartiesFB1BizPendingParty[]
BizServiceUnitStateRegistrytable<FB1EntityId, EB1BizServiceUnitState>
BizWaitingPartiesFB1BizWaitingParty[]
CustomerSpawnTicksListinteger[]
DirtyBizServiceUnitIdstable<FB1EntityId, boolean>
EmployeeDataMaptable<FB1EntityId, FB1HouseholdBizEmployeeRoleData>List of applied employee activities.
EvictedCustomerDayMaptable<FB1EntityId, integer>Key: evicted customer, Value: in-game day index when the customer was evicted
HouseholdBizExpinteger
HouseholdBizLevelinteger
LastRelationshipEventDayintegerFor debugging. Records the game day a relationship event last occurred. Used for per-Biz cooldown calculation; -1 means no event has occurred yet.
LastSpawnCustomerTicksinteger
NextRelationshipEventAvailableDayintegerMinimum game-day index at which a relationship event can occur again (the cooldown end). HouseholdBizRelationshipEvent::InvalidLastEventDay means no cooldown.
PurchasableInteractionCacheFB1PurchasableInteractionEntry[]Cache of purchasable interactions.
PurchasableInteractionScanTaskIdFB1TimeTaskIdPurchasable-interaction scan TimeTask ID.
PurchaseDesireMonitorTaskIdFB1TimeTaskIdPurchase-desire monitoring TimeTask ID.
RestaurantCleanupQueueFB1RestaurantCleanupEntry[]
RestaurantDishBatchesFB1RestaurantDishBatch[]
RestaurantOrderTicketsFB1RestaurantOrderTicket[]
RestaurantSeatAssignmentsFB1RestaurantSeatAssignment[]
SiteEntityIdFB1EntityId
StallEntityIdSetFB1EntityIdSet
TotalBusinessDayCountintegerCumulative operating-day count (+1 each time operating ends; tracked separately from BizHistory).
bAutoCommuteToWorkboolean
bHasPaidBusinessFeeTodayboolean
bIsOperatingboolean