FB2ActivePhysicsRuntimeState | struct | B2 lifecycle state for active physics, restore, and fallback processing. |
FB2Actor | struct | |
FB2AddAndUpdateInteractionQueueParam | struct | |
FB2AddInteractionQueueRequest | struct | |
FB2AddOnAnimData | struct | Data used to manage the playback state of an AddOn animation |
FB2AggroEntry | struct | Aggro state of one Source toward a single Target. (Since a Source can have multiple Targets at once,… |
FB2AggroReasonBucket | struct | Accumulated state of a single Reason. |
FB2AggroSourceState | struct | Aggro state of one Source, holding multiple Targets at once. The manager's ActiveAggros holds it as… |
FB2AnimInstance | struct | |
FB2AnimMontageInstance | struct | |
FB2AnimMontageParam | struct | |
FB2AnimNotifyEvent_Base | struct | |
FB2AnimNotifyEvent_ChangeOutfit | struct | Anim-montage outfit-apply Notify. Used as a set with the corresponding FB2AnimNotifyEvent_RemoveOutf… |
FB2AnimNotifyEvent_ChangeState | struct | |
FB2AnimNotifyEvent_ChangeVehiclePartState | struct | |
FB2AnimNotifyEvent_EnterVehicle | struct | |
FB2AnimNotifyEvent_ExitVehicle | struct | |
FB2AnimNotifyEvent_HideOriginMesh | struct | |
FB2AnimNotifyEvent_PlayAnim | struct | |
FB2AnimNotifyEvent_PlayStaticMeshAnim | struct | |
FB2AnimNotifyEvent_RemoveOutfit | struct | Anim-montage outfit-remove Notify. Used as a set with the corresponding FB2AnimNotifyEvent_ChangeOut… |
FB2AnimRestoreTransform | struct | |
FB2AnimUpdateEntry | struct | Renamed from FB2AnimSchedulerEntry to FB2AnimUpdateEntry. |
FB2AoiKey | struct | |
FB2AreaLocationData | struct | |
FB2AttachedVehicleObject | struct | |
FB2AuraEmitterEntry | struct | Emitter entry: location-tracking info of an Entity emitting an Aura. |
FB2AuraReceiverEntry | struct | Receiver entry: location-tracking info of an Entity affected by an Aura. |
FB2AutoFindRepeatState | struct | |
FB2AvailableInteractionInfo | struct | |
FB2AvoidanceCone | struct | |
FB2AvoidanceData | struct | |
FB2AvoidanceHandler | struct | |
FB2AvoidanceResult | struct | |
FB2Bicycle | struct | |
FB2BookObject | struct | |
FB2BuffTickStatDelta | struct | |
FB2CachedPathfindInformation | struct | |
FB2CalendarEventObjectSpawner | struct | |
FB2CandidateFilterContext | struct | |
FB2Car | struct | |
FB2CareerBase | struct | |
FB2CarriableObject | struct | |
FB2Character | struct | Simulation-side character (Zoi); the root entity that owns the B2 simulation components. |
FB2CharacterSpawner | struct | |
FB2CheckDistanceDespawnerResult | struct | |
FB2ChoiceCardEvent | struct | |
FB2City | struct | |
FB2CityGraphTrafficLane | struct | |
FB2CollectionCategoryInfo | struct | |
FB2CompetitionContext | struct | Stores context data for a single competition instance, including rule, skill, type, and outcome. |
FB2CompetitionGroupContext | struct | Stores context data for a group competition, including all participant results. |
FB2CompetitionGroupData | struct | Stores competition result data for a single participant in a group competition. |
FB2CoopCharacterInfo | struct | |
FB2CoopGroupRotationData | struct | |
FB2CoopPendingTask | struct | |
FB2CoopScheduler | struct | |
FB2CoopScheduler_Bargain | struct | |
FB2CoopScheduler_Competition | struct | |
FB2CoopScheduler_Coop | struct | |
FB2CoopScheduler_EnterVehicle | struct | |
FB2CoopScheduler_GroupRotation | struct | |
FB2CoopScheduler_HandOver | struct | |
FB2CoopScheduler_MoveTogether | struct | |
FB2CoopScheduler_Talk | struct | |
FB2CoopScheduler_Visit | struct | |
FB2CoopScheduler_ZoiGroupMove | struct | |
FB2CoopWaitFinishData | struct | Inserted on AddInteractionQueue success and removed/checked each time something finishes in OnCharac… |
FB2CraftObject | struct | |
FB2DijkstraInfo | struct | |
FB2DiveHandler | struct | |
FB2DiveParam | struct | |
FB2DiversityRegistrationInfo | struct | |
FB2DoorObject | struct | |
FB2DustyObject | struct | |
FB2EnrolledInsuranceArray | struct | |
FB2Entity | struct | |
FB2EntityCollection | struct | |
FB2EntityHierarchy | struct | |
FB2EntityTag | struct | |
FB2EventTriggerInfo | struct | |
FB2ExecuteContextList | struct | |
FB2ExecutedLoanArray | struct | |
FB2ExecutingTalkParam | struct | |
FB2FakeSchool | struct | |
FB2FenceObject | struct | |
FB2FindCradleParameter | struct | |
FB2FindInteractionTargetParam | struct | |
FB2FindInteractionTargetResult | struct | |
FB2Fire | struct | |
FB2FireParam | struct | |
FB2FirstTalkParam | struct | |
FB2FlowerObject | struct | |
FB2FoodObject | struct | |
FB2FreelanceOrderInstance | struct | Freelance order instance - Runtime object created when an order is accepted - Can consist of multipl… |
FB2GameObject | struct | |
FB2GaragePadObject | struct | |
FB2GatherableObject | struct | |
FB2GatherableObjectSpawner | struct | |
FB2GatheringToolObject | struct | |
FB2GoHomeResult | struct | |
FB2GraveObject | struct | |
FB2HierNodeAgg | struct | Node aggregation (upper nodes: aggregate only; Leaf: includes Members). |
FB2HierNodeKey | struct | Hierarchical-grid node key. |
FB2HopeAvailableData | struct | |
FB2HopeDataCache | struct | |
FB2HopeDistributeContainer | struct | |
FB2HopeStaticData | struct | Static Data |
FB2Household | struct | |
FB2HouseholdBiz | struct | |
FB2HouseholdBizCurrencyRefundRequest | struct | |
FB2HouseholdContext | struct | |
FB2HowlingEmitter | struct | |
FB2HowlingEmitter_Trend | struct | |
FB2HowlingEmitter_VehicleAccident | struct | |
FB2IndividualTriggerCoolTimes | struct | |
FB2InteractableObjectInfoAtSite | struct | |
FB2InteractionBagCacheData | struct | |
FB2InteractionBagHeaderData | struct | |
FB2InteractionData | struct | |
FB2InteractionFindDataRequestParam | struct | |
FB2InteractionHistory | struct | |
FB2InteractionInfoAtSiteInternalGameObject | struct | runtime... |
FB2InteractionParam | struct | |
FB2InteractionQueue | struct | |
FB2InteractionSequenceCompleteInfo | struct | |
FB2InteractionSequenceResult | struct | |
FB2InteractionStatReward | struct | |
FB2Inventory | struct | |
FB2InventoryObjectParam | struct | |
FB2InventoryPreserveContext | struct | |
FB2JobEntityPool | struct | |
FB2LadderHandler | struct | |
FB2LadderObject | struct | |
FB2LadderParam | struct | |
FB2LastTalkMood | struct | |
FB2LazyChangeEntityStateData | struct | |
FB2LoanQueryParameter | struct | Parameters needed when requesting a loan. |
FB2LocatorElevatorObject | struct | |
FB2LuaProfilingTest | struct | |
FB2MainInteractionData | struct | |
FB2MarketStallObject | struct | This class is about the Stall Objects that will be used for Flea Market Content. |
FB2MaterialParameterContext | struct | |
FB2MeetingMatchedData | struct | |
FB2MeetingWatingData | struct | |
FB2MeshSpawner | struct | |
FB2MinCostCombination | struct | Combination used for minimum-cost calculation. |
FB2MotionWarpingParam | struct | |
FB2Motorcycle | struct | |
FB2MoveOver | struct | |
FB2MoveRequest | struct | |
FB2MovementUpdateEntry | struct | |
FB2MovieBuffContext | struct | |
FB2MovieScreen | struct | |
FB2NavigationQueryProxy | struct | |
FB2NavigationSkipResult | struct | |
FB2NodePathInformation | struct | |
FB2NodePermissionInformation | struct | |
FB2NonCarriableCraftObject | struct | |
FB2ObjectInfoAtSite | struct | |
FB2OnBoardHandler | struct | |
FB2OnBoardParam | struct | |
FB2OnEndCoopInteractionParam | struct | |
FB2OptionalCompactTimelineParameter | struct | |
FB2OverrideSkinData | struct | |
FB2ParkingPlace | struct | |
FB2PathFollower | struct | |
FB2PendingConceptFillRequest | struct | FillConceptCharacter enqueue unit. A USTRUCT so the queue is preserved across save/load. |
FB2PendingOutfitList | struct | |
FB2PendingStudents | struct | |
FB2PickUpContext | struct | |
FB2PillarObject | struct | |
FB2PlayerActivityFeedData | struct | Player-centric Activity Feed data. |
FB2PocketMarketPurchasedShoppingItem | struct | |
FB2PocketMarketPurchasedShoppingItemsWrapper | struct | |
FB2PocketMarketSellingItem | struct | |
FB2PocketMarketSellingItemsWrapper | struct | |
FB2PocketMarketShoppingItem | struct | |
FB2Point | struct | |
FB2PointCostToTarget | struct | |
FB2PortalHandler | struct | |
FB2PortalWarpParam | struct | |
FB2PreferenceReactionContext | struct | Carries preference evaluation inputs and reaction state throughout a single interaction, including e… |
FB2PrintedObject | struct | |
FB2Priority | struct | |
FB2PutDownContext | struct | |
FB2ReactionHistory | struct | |
FB2ReactionInfo | struct | |
FB2RepaymentQueryParameter | struct | Parameters needed when repaying a loan. |
FB2RepeatingSocialEventPendingReminder | struct | |
FB2RepeatingSocialEventRoleSetting | struct | |
FB2RepeatingSocialEventSubscription | struct | |
FB2RequestAddMissionParam | struct | |
FB2RequestCheckMultiInteractionParam | struct | |
FB2RequestCollectInteractionParam | struct | |
FB2RequestCoopParam | struct | |
FB2RequestDeSelectHopeParam | struct | |
FB2RequestModifyBuffParam | struct | |
FB2RequestSelectHopeParam | struct | |
FB2ReserveQuestList | struct | Wrapper struct used because a TArray cannot be used directly as a TMap value. |
FB2ResolvedSeedInfo | struct | Resolved seed information used at runtime to link a seed object to its crop, category, and ownership… |
FB2RoofObject | struct | |
FB2RoomObjectCacheData | struct | |
FB2RootMotionMovementParams | struct | |
FB2RoyaltyContract | struct | Runtime royalty contract data (one per character per published work). |
FB2SLOD0CharacterData | struct | |
FB2ScheduleDestinationContext | struct | |
FB2SchedulePreStepResult | struct | |
FB2School | struct | |
FB2SeatAssignment | struct | A fully generic seat-assignment system. A pure seat-assignment mapping module usable by any system (… |
FB2SelectContextList | struct | |
FB2SelectedObjectInfo | struct | Created-object and sale info. |
FB2SequenceParam | struct | |
FB2ServiceSpawnContext | struct | |
FB2ServiceSpawner | struct | |
FB2SharedSiteSpawnerGroup | struct | Not saved; only configures the spawner based on current info. |
FB2Ship | struct | |
FB2SignificanceSnapshot | struct | |
FB2Site | struct | |
FB2SiteAreaBoundCeilingData | struct | Boundary and height data for a site area ceiling, used for ceiling collision and space calculations. |
FB2SiteCheckAvailableFirePosParam | struct | Parameters for checking whether a valid fire placement position exists at a given site location. |
FB2SiteEntireSaveData | struct | The complete save data for an entire site entity, including its built area, objects, pathfinding, an… |
FB2SiteEventBase | struct | |
FB2SiteEventObjectSpawner | struct | |
FB2SiteEvent_FleaMarket | struct | |
FB2SiteEvent_Social | struct | |
FB2SiteInteractableObjectInfo | struct | |
FB2SitePortalHandler | struct | |
FB2SitePortalParam | struct | |
FB2SiteTPOPlanData | struct | |
FB2SituationalOutfitResult | struct | Result of situational outfit evaluation. |
FB2SlotStateInfo | struct | |
FB2SmartZoiCoopRoleAssignment | struct | |
FB2SocialCluster | struct | |
FB2SocialReactionFocusState | struct | |
FB2SocialReactionTargetHistory | struct | |
FB2SootObject | struct | |
FB2SpaceTargetResultInfo | struct | |
FB2Spawner | struct | |
FB2StairsObject | struct | |
FB2StatDiffLog | struct | |
FB2StatResolvableInteractionInfo | struct | runtime... |
FB2State | struct | |
FB2StaticCharacterSpawner | struct | |
FB2StayoverGuest | struct | |
FB2StoreMannequinObject | struct | |
FB2StudioMannequinObject | struct | |
FB2SubZoneGraphEdge | struct | |
FB2SubZoneGraphNode | struct | |
FB2SubZoneGraphSearchRequest | struct | |
FB2SubZoneGraphSearchResult | struct | |
FB2SwimmingPoolHandler | struct | |
FB2SwimmingPoolParam | struct | |
FB2TPOCollectedTags | struct | TPO evaluation result: tags collected from all matched TPOActions. |
FB2TPOPlanAutonomyContext | struct | |
FB2TPOPlanContext | struct | Serializable TPO Plan runtime state owned by an FB2TimelineComponent. |
FB2TalkAnimParam | struct | |
FB2TalkBehaviorParam | struct | |
FB2TalkCharacterInfo | struct | |
FB2TalkCluster | struct | |
FB2TalkInstance | struct | |
FB2TalkParam | struct | |
FB2TalkRoleParam | struct | |
FB2TalkSpaceParam | struct | |
FB2TalkTypeCalculationResult | struct | Output result of CalculateTalkInteractionType. |
FB2TalkWaterContext | struct | |
FB2TargetSlotParam | struct | |
FB2TemporaryAppearanceData | struct | |
FB2TickTask | struct | Individual Task unit of the FB2TickTask component scheduler. Memory-optimized to 32 bytes (8-byte al… |
FB2TickTaskGroup | struct | FB2TickTaskGroup: per-component-type Task group, time-sliced in a round-robin manner. |
FB2TimeTask_AcquireFreelanceLicense | struct | TimeTask for completing freelance-license review. Created when TryAcquireLicense is called, triggers… |
FB2TimeTask_AddHouseholdMonitoringNotification | struct | |
FB2TimeTask_ApplyDisasterEffectToObjects | struct | |
FB2TimeTask_ApplyDisasterEffectToZois | struct | |
FB2TimeTask_AutonomyCrowd | struct | |
FB2TimeTask_BabyNeglectWarningMessage | struct | |
FB2TimeTask_BabysitterService | struct | |
FB2TimeTask_Base | struct | |
FB2TimeTask_CheatStartAging | struct | |
FB2TimeTask_CheatUnlockProfileData | struct | |
FB2TimeTask_CheckPurchaseDesire | struct | |
FB2TimeTask_CreateSiteEvent | struct | |
FB2TimeTask_DelayRabbitHoleInteraction | struct | |
FB2TimeTask_DelaySelectHope | struct | |
FB2TimeTask_EmotionSpectrum | struct | |
FB2TimeTask_ExamPreRegistration | struct | |
FB2TimeTask_FinishBabysitterService | struct | |
FB2TimeTask_FinishSiteEvent | struct | |
FB2TimeTask_FreelanceDecisionCall | struct | TimeTask that triggers the Creation-order DecisionFlow call. Triggers some time after TryStartOrder… |
FB2TimeTask_FreelanceDeployInteraction | struct | TimeTask that switches an inactive (non-Simulate) NPC to Active, waits for the state to apply, then… |
FB2TimeTask_FreelanceOrderExpire | struct | Freelance order expiration TimeTask - Triggers once when order expires - Notifies FB2FreelanceManage… |
FB2TimeTask_FreelancePenalty | struct | Penalty-flow timer TimeTask. After sending an optional-choice message, sends a notice message and co… |
FB2TimeTask_GenerateFreelanceOrders | struct | Freelance order generation TimeTask with distributed processing - Generates orders across multiple t… |
FB2TimeTask_GoToJail | struct | One-shot TimeTask that sends the target to jail after an F1 (game-minute) delay. |
FB2TimeTask_LevelUpSkill | struct | |
FB2TimeTask_OnEndDayHouseholdBiz | struct | |
FB2TimeTask_OpenVehicleAccidentSkipUI | struct | |
FB2TimeTask_OverrideMeshSpawner | struct | |
FB2TimeTask_Pregnancy | struct | |
FB2TimeTask_ProcessRoyalty | struct | TimeTask for periodic royalty payouts. One is created per royalty contract. |
FB2TimeTask_PromPartnerRequest | struct | |
FB2TimeTask_PromRegistration | struct | |
FB2TimeTask_RagdollRecovery | struct | |
FB2TimeTask_RecallOwnerlessVehicle | struct | |
FB2TimeTask_RefreshInventory | struct | |
FB2TimeTask_RelationshipFlag | struct | |
FB2TimeTask_ReleaseMannequinTryOn | struct | TimeTask that auto-releases the mannequin try-on costume. After 1 game hour, force-removes the chara… |
FB2TimeTask_RemoveDisasterEffects | struct | |
FB2TimeTask_RemoveStat | struct | |
FB2TimeTask_RepeatBehavior | struct | |
FB2TimeTask_RequestDetermine | struct | |
FB2TimeTask_RescuePlayer | struct | |
FB2TimeTask_Restaurant | struct | |
FB2TimeTask_RestoreSchoolEventPreset | struct | |
FB2TimeTask_ScanPurchasableInteraction | struct | Progressively scans a Site's objects BatchSize per tick to cache purchasable interactions (matching… |
FB2TimeTask_SendCustomMobileMessage | struct | |
FB2TimeTask_SendCustomMobileMessageDistribute | struct | |
FB2TimeTask_SendCustomMobileMessageUnknownResidenceFamily | struct | |
FB2TimeTask_SendMobileMessageResponse | struct | |
FB2TimeTask_SendPreferenceAlert | struct | |
FB2TimeTask_SiteEventArrivedProcess | struct | |
FB2TimeTask_SkipMoveWithVehicle | struct | |
FB2TimeTask_SocialEventAddInteractionBag | struct | |
FB2TimeTask_SocialEventAutoScenarioPlay | struct | |
FB2TimeTask_SocialEventTeleport | struct | |
FB2TimeTask_SpawnShopWorker | struct | |
FB2TimeTask_StartSiteEvent | struct | |
FB2TimeTask_TalkWaitingEnd | struct | |
FB2TimeTask_TeleportSiteEvent | struct | |
FB2TimeTask_TemporaryAppearanceExpire | struct | TemporaryAppearance-expiry TimeTask. Runs once based on ExpireTime when a temporary appearance is re… |
FB2TimeTask_TryExitVehicle | struct | TimeTask that checks for vehicle exit every 3 seconds while a non-owner NPC drives manually. Registe… |
FB2TimeTask_TryShipwreck | struct | |
FB2TimeTask_UpdateAdoptionData | struct | |
FB2TimeTask_UpdateDisasterCooldown | struct | |
FB2TimeTask_UpdateEmotion | struct | |
FB2TimelineRequestContext | struct | |
FB2TimelineSimulateOnlyRequestContext | struct | |
FB2TimelineSimulateOnlyTask | struct | |
FB2TimelineSimulateOnlyTaskKey | struct | |
FB2TradeRecord | struct | Trade info such as delivery, bargaining, and purchase. |
FB2TradeRecordArray | struct | |
FB2TransportationTransformInfo | struct | |
FB2TriggerCandidateEvent | struct | |
FB2TurnAnimInfo | struct | |
FB2UpdateCmd | struct | |
FB2UrnObject | struct | |
FB2Vehicle | struct | |
FB2VehicleLaneChangeDescription | struct | |
FB2VehicleUpdateEntry | struct | |
FB2WindowObject | struct | |
FB2ZoiGroupMoveData | struct | |