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FB2Script_SpeechBubble

Overview

  • SpeechBubble-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_SpeechBubble')

Functions (4)

FunctionParametersReturnsDescription
Execute_AddInnerThoughtIcon (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_AddSpeechBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_RemoveInnerThoughtIcon (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_RemoveSpeechBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (4)

Implement these in Lua as FB2Script_SpeechBubble.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Execute_AddInnerThoughtIcon (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_AddSpeechBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_RemoveInnerThoughtIcon (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_RemoveSpeechBubble (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.