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FB2Script_Reward

Overview

  • Reward-domain game-rule script (Condition_/Execute_ static functions). Override in Lua with Override_.

Metadata

FieldValue
Kindscript
EnvironmentB2 - Simulation
Categoryscripts
Requirerequire('Scripts.B2Script_Reward')

Functions (4)

FunctionParametersReturnsDescription
Condition_HasUnlockedCAZObject (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Condition_HasUnlockedGameObject (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1Conditionboolean
Execute_AddUnlockCAZObject (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-
Execute_AddUnlockGameObject (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-

Override points (4)

Implement these in Lua as FB2Script_Reward.Override_Name = function(...) end.

FunctionParametersReturnsDescription
Override_Condition_HasUnlockedCAZObject (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Condition_HasUnlockedGameObject (static)InScriptContext: FB2ScriptContext, InConditionParam: FB1ConditionbooleanScript condition check (Condition). Override in Lua to redefine the condition result.
Override_Execute_AddUnlockCAZObject (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.
Override_Execute_AddUnlockGameObject (static)InScriptContext: FB2ScriptContext, InExecuteParam: FB1Execute-Script execution (Execute). Override in Lua to redefine the behavior.